Exemple #1
0
    protected SpriteRenderer sprite; //Declare a SpriteRenderer variable to holds our SpriteRenderer component

    public void Awake()
    {
        speed     = 5f;
        health    = 3;
        luck      = 1;
        cooldown  = 6f;
        currentCD = 0;

        sprite  = GetComponent <SpriteRenderer>();                                                                           //Set the reference to our SpriteRenderer component
        playerX = sprite.bounds.extents.x;                                                                                   //find length of sprite (from center to xbound)

        maxX = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z)).x; //get maxX bound of screen

        anim      = GetComponent <Animator>();                                                                               //gets animator to change anim on left right idle
        curHealth = health;

        gameManagerObject      = GameObject.Find("GameManager");
        gameManager            = gameManagerObject.GetComponent <GameManager>();
        audioManagerGameObject = GameObject.Find("AudioManagerGame");
        audioManagerGame       = audioManagerGameObject.GetComponent <AudioManagerGame>();
        sRenderer = GetComponent <SpriteRenderer>();
    }
Exemple #2
0
 private void Awake()
 {
     audio = GameObject.Find("AudioManager").GetComponent <AudioManagerGame>();
     trail = GetComponent <TrailRenderer>();
     line  = GetComponent <LineRenderer>();
 }
Exemple #3
0
 private void Awake()
 {
     audio = GameObject.Find("AudioManager").GetComponent <AudioManagerGame>();
 }