Пример #1
0
        private static Audio GetAudio(Audio.AudioType audioType, bool usePool, AudioClip audioClip)
        {
            Dictionary <int, Audio> audioDict = GetAudioTypeDictionary(audioType);

            List <int> audioTypeKeys = new List <int>(audioDict.Keys);
            List <int> poolKeys      = new List <int>(audioPool.Keys);
            List <int> keys          = usePool ? audioTypeKeys.Concat(poolKeys).ToList() : audioTypeKeys;

            foreach (int key in keys)
            {
                Audio audio = null;
                if (audioDict.ContainsKey(key))
                {
                    audio = audioDict[key];
                }
                else if (audioPool.ContainsKey(key))
                {
                    audio = audioPool[key];
                }
                if (audio == null)
                {
                    return(null);
                }
                if (audio.Clip == audioClip && audio.Type == audioType)
                {
                    return(audio);
                }
            }

            return(null);
        }
Пример #2
0
        private static int PrepareAudio(Audio.AudioType audioType, AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds, float currentMusicfadeOutSeconds, Transform sourceTransform)
        {
            if (clip == null)
            {
                Debug.LogError("[Eazy Sound Manager] Audio clip is null", clip);
            }

            Dictionary <int, Audio> audioDict = GetAudioTypeDictionary(audioType);
            bool ignoreDuplicateAudio         = GetAudioTypeIgnoreDuplicateSetting(audioType);

            if (ignoreDuplicateAudio)
            {
                Audio duplicateAudio = GetAudio(audioType, true, clip);
                if (duplicateAudio != null)
                {
                    return(duplicateAudio.AudioID);
                }
            }

            // Create the audioSource
            Audio audio = new Audio(audioType, clip, loop, persist, volume, fadeInSeconds, fadeOutSeconds, sourceTransform);

            // Add it to dictionary
            audioDict.Add(audio.AudioID, audio);

            return(audio.AudioID);
        }
Пример #3
0
 public void SetVolumeScale(Audio.AudioType audioType, float value)
 {
     foreach (Audio a in _audios)
     {
         if (a.audioType == audioType)
         {
             a.SetVolumeScale(value);
         }
     }
 }
Пример #4
0
 public void ChangeVolume(Audio.AudioType type, float value)
 {
     foreach (var audio in AudioArray)
     {
         if (audio.m_AudioType == type)
         {
             audio.SetVolume(value);
         }
     }
 }
Пример #5
0
 public void PlayAllOfType(Audio.AudioType audioType)
 {
     // checks all audios in audios array
     foreach (Audio a in _audios)
     {
         // if audio type matches play it
         if (a.audioType == audioType)
         {
             a.Play();
         }
     }
 }
Пример #6
0
 public void StopAllOfType(Audio.AudioType audioType)
 {
     // checks all audios in audios array
     foreach (Audio a in _audios)
     {
         // if audio type matches stop it
         if (a.audioType == audioType)
         {
             a.Stop();
         }
     }
 }
Пример #7
0
 public void ToggleAllOfType(Audio.AudioType audioType)
 {
     // checks all audios in audios array
     foreach (Audio a in _audios)
     {
         // if audio type matches pause/unpause it
         if (a.audioType == audioType)
         {
             a.TogglePause();
         }
     }
 }
Пример #8
0
        private static void ResumeAllAudio(Audio.AudioType audioType)
        {
            Dictionary <int, Audio> audioDict = GetAudioTypeDictionary(audioType);

            List <int> keys = new List <int>(audioDict.Keys);

            foreach (int key in keys)
            {
                Audio audio = audioDict[key];
                audio.Resume();
            }
        }
Пример #9
0
        /// <summary>
        /// Restores and re-adds a pooled audio to its corresponding audio dictionary
        /// </summary>
        /// <param name="audioType">The audio type of the audio to restore</param>
        /// <param name="audioID">The ID of the audio to be restored</param>
        /// <returns>True if the audio is restored, false if the audio was not in the audio pool.</returns>
        public static bool RestoreAudioFromPool(Audio.AudioType audioType, int audioID)
        {
            if (audioPool.ContainsKey(audioID))
            {
                Dictionary <int, Audio> audioDict = GetAudioTypeDictionary(audioType);
                audioDict.Add(audioID, audioPool[audioID]);
                audioPool.Remove(audioID);

                return(true);
            }

            return(false);
        }
Пример #10
0
 public AudioProperties(Audio.AudioType audioType, AudioClip clip, float volume = 1f, bool loop = false, bool persist = false,
                        bool keep = false, float fadeInSeconds = 0f, float fadeOutSeconds = 0f, Transform sourceTransform = null)
 {
     this.audioType       = audioType;
     this.clip            = clip;
     this.volume          = volume;
     this.loop            = loop;
     this.persist         = persist;
     this.keep            = keep;
     this.fadeInSeconds   = fadeInSeconds;
     this.fadeOutSeconds  = fadeOutSeconds;
     this.sourceTransform = sourceTransform;
 }
Пример #11
0
        private static int PlayAudio(Audio.AudioType audioType, AudioClip clip, float volume, bool loop, bool persist, float fadeInSeconds, float fadeOutSeconds, float currentMusicfadeOutSeconds, Transform sourceTransform)
        {
            int audioID = PrepareAudio(audioType, clip, volume, loop, persist, fadeInSeconds, fadeOutSeconds, currentMusicfadeOutSeconds, sourceTransform);

            // Stop all current music playing
            if (audioType == Audio.AudioType.Music)
            {
                StopAllMusic(currentMusicfadeOutSeconds);
            }

            GetAudio(audioType, false, audioID).Play();

            return(audioID);
        }
Пример #12
0
        private static void StopAllAudio(Audio.AudioType audioType, float fadeOutSeconds)
        {
            Dictionary <int, Audio> audioDict = GetAudioTypeDictionary(audioType);

            List <int> keys = new List <int>(audioDict.Keys);

            foreach (int key in keys)
            {
                Audio audio = audioDict[key];
                if (fadeOutSeconds > 0)
                {
                    audio.FadeOutSeconds = fadeOutSeconds;
                }
                audio.Stop();
            }
        }
Пример #13
0
        private static Audio GetAudio(Audio.AudioType audioType, bool usePool, int audioID)
        {
            Dictionary <int, Audio> audioDict = GetAudioTypeDictionary(audioType);

            if (audioDict.ContainsKey(audioID))
            {
                return(audioDict[audioID]);
            }

            if (usePool && audioPool.ContainsKey(audioID) && audioPool[audioID].Type == audioType)
            {
                return(audioPool[audioID]);
            }

            return(null);
        }
Пример #14
0
        /// <summary>
        /// Retrieves the IgnoreDuplicates setting of audios of a specified audio type
        /// </summary>
        /// <param name="audioType">The audio type that the returned IgnoreDuplicates setting affects</param>
        /// <returns>An IgnoreDuplicates setting (bool)</returns>
        private static bool GetAudioTypeIgnoreDuplicateSetting(Audio.AudioType audioType)
        {
            switch (audioType)
            {
            case Audio.AudioType.Music:
                return(IgnoreDuplicateMusic);

            case Audio.AudioType.Sound:
                return(IgnoreDuplicateSounds);

            case Audio.AudioType.UISound:
                return(IgnoreDuplicateUISounds);

            default:
                return(false);
            }
        }
Пример #15
0
        /// <summary>
        /// Pause target type audio
        /// </summary>
        /// <param name="audioType"></param>
        private void PauseAudioInternal(Audio.AudioType audioType)
        {
            switch (audioType)
            {
            case Audio.AudioType.Music:
                PauseAllMusic();
                break;

            case Audio.AudioType.UISound:
                PauseAllUISounds();
                break;

            case Audio.AudioType.Sound:
                PauseAllSounds();
                break;
            }
        }
Пример #16
0
        /// <summary>
        /// PlayAudio With Callback
        /// </summary>
        /// <param name="audioType"></param>
        /// <param name="audioName"></param>
        /// <param name="GetAudioCallback"></param>
        private void PlayAudioInternal(Audio.AudioType audioType, string audioName, Action <Audio> GetAudioCallback)
        {
            if (!audioName.EndsWithFast(".mp3"))
            {
                audioName = EngineCoreEvents.AudioEvents.FetchAudioPathByKey(audioName);
            }

            if (string.IsNullOrEmpty(audioName))
            {
                Debug.LogError($"can't find key :{audioName} audio");
                GetAudioCallback?.Invoke(null);
            }


            GetAudioClip(audioName, (audioClip) =>
            {
                if (audioClip == null)
                {
                    Debug.LogError($"audio {audioName} is null");
                }

                Audio playAudio = null;
                switch (audioType)
                {
                case Audio.AudioType.Music:
                    playAudio      = GetAudio(PlayMusic(audioClip));
                    playAudio.Loop = true;
                    break;

                case Audio.AudioType.UISound:
                    playAudio = GetAudio(PlayUISound(audioClip));
                    break;

                case Audio.AudioType.Sound:
                    playAudio = GetAudio(PlaySound(audioClip));
                    break;

                default:
                    break;
                }

                GetAudioCallback?.Invoke(playAudio);
            });
        }
Пример #17
0
 // Token: 0x06010431 RID: 66609 RVA: 0x0058F964 File Offset: 0x0058DB64
 public Audio(Audio.AudioType MJNLBJIKABL, AudioClip BKGCLBJFADE, bool AIPGGFGKNFE, bool HHBOIFFNPPL, float BDICHAELIJE, float DKNMPJDJNAE, float BCOIOGINLKJ, Transform OKDDLALOEME)
 {
     this.OKDDLALOEME = ((!(OKDDLALOEME != null)) ? Singleton <SoundManager> .Instance.gameObject.transform : OKDDLALOEME);
     this.audioID     = Audio.BCIGGJPJBOK;
     Audio.BCIGGJPJBOK++;
     this.MJNLBJIKABL    = MJNLBJIKABL;
     this.JPIBNPJDMFM    = BKGCLBJFADE;
     this.loop           = AIPGGFGKNFE;
     this.persist        = HHBOIFFNPPL;
     this.OFPKJBHHLGK    = BDICHAELIJE;
     this.EHBJNJAFFHP    = BDICHAELIJE;
     this.JGLODIINJAF    = -1f;
     this.BDICHAELIJE    = BDICHAELIJE;
     this.fadeInSeconds  = DKNMPJDJNAE;
     this.fadeOutSeconds = BCOIOGINLKJ;
     this.playing        = false;
     this.paused         = false;
     this.activated      = false;
     this.JPFMCDJKGLK(BKGCLBJFADE, AIPGGFGKNFE);
     this.Play();
 }
Пример #18
0
        /// <summary>
        /// Retrieves the audio dictionary based on the audioType
        /// </summary>
        /// <param name="audioType">The audio type of the dictionary to return</param>
        /// <returns>An audio dictionary</returns>
        private static Dictionary <int, Audio> GetAudioTypeDictionary(Audio.AudioType audioType)
        {
            Dictionary <int, Audio> audioDict = new Dictionary <int, Audio>();

            switch (audioType)
            {
            case Audio.AudioType.Music:
                audioDict = musicAudio;
                break;

            case Audio.AudioType.Sound:
                audioDict = soundsAudio;
                break;

            case Audio.AudioType.UISound:
                audioDict = UISoundsAudio;
                break;
            }

            return(audioDict);
        }
Пример #19
0
 // Token: 0x0601043C RID: 66620 RVA: 0x0058FACC File Offset: 0x0058DCCC
 public void KMKLDAJLCNM()
 {
     if (this.audioSource == null)
     {
         return;
     }
     this.PGMMABIHOKK(false);
     if (this.BDICHAELIJE != this.OFPKJBHHLGK)
     {
         this.BDICHAELIJE = this.OFPKJBHHLGK;
     }
     else if (this.JGLODIINJAF != 188f)
     {
         this.JGLODIINJAF = 1166f;
     }
     Audio.AudioType mjnlbjikabl = this.MJNLBJIKABL;
     if (mjnlbjikabl != Audio.AudioType.Music)
     {
         if (mjnlbjikabl == Audio.AudioType.Sound)
         {
             this.LCIMPPPDCPA().volume = this.BDICHAELIJE;
         }
     }
     else
     {
         this.audioSource.volume = this.BDICHAELIJE;
     }
     if (this.BDICHAELIJE == 1120f && this.stopping)
     {
         this.LCIMPPPDCPA().Stop();
         this.stopping = false;
         this.playing  = false;
         this.CHIEHBKODBI(true);
     }
     if (this.LCIMPPPDCPA().isPlaying != this.LBDDCEHHIPC())
     {
         this.playing = this.LCIMPPPDCPA().isPlaying;
     }
 }
Пример #20
0
 // Token: 0x06010422 RID: 66594 RVA: 0x0058F7E4 File Offset: 0x0058D9E4
 public void Update()
 {
     if (this.audioSource == null)
     {
         return;
     }
     this.activated = true;
     if (this.BDICHAELIJE != this.OFPKJBHHLGK)
     {
         this.BDICHAELIJE = this.OFPKJBHHLGK;
     }
     else if (this.JGLODIINJAF != -1f)
     {
         this.JGLODIINJAF = -1f;
     }
     Audio.AudioType mjnlbjikabl = this.MJNLBJIKABL;
     if (mjnlbjikabl != Audio.AudioType.Music)
     {
         if (mjnlbjikabl == Audio.AudioType.Sound)
         {
             this.audioSource.volume = this.BDICHAELIJE;
         }
     }
     else
     {
         this.audioSource.volume = this.BDICHAELIJE;
     }
     if (this.BDICHAELIJE == 0f && this.stopping)
     {
         this.audioSource.Stop();
         this.stopping = false;
         this.playing  = false;
         this.paused   = false;
     }
     if (this.audioSource.isPlaying != this.playing)
     {
         this.playing = this.audioSource.isPlaying;
     }
 }
Пример #21
0
 // Token: 0x06010417 RID: 66583 RVA: 0x0058F614 File Offset: 0x0058D814
 public void LLJLDLLNFBH()
 {
     if (this.audioSource == null)
     {
         return;
     }
     this.activated = false;
     if (this.BDICHAELIJE != this.OFPKJBHHLGK)
     {
         this.BDICHAELIJE = this.OFPKJBHHLGK;
     }
     else if (this.JGLODIINJAF != 1280f)
     {
         this.JGLODIINJAF = 691f;
     }
     Audio.AudioType mjnlbjikabl = this.MJNLBJIKABL;
     if (mjnlbjikabl != Audio.AudioType.Music)
     {
         if (mjnlbjikabl == Audio.AudioType.Sound)
         {
             this.audioSource.volume = this.BDICHAELIJE;
         }
     }
     else
     {
         this.audioSource.volume = this.BDICHAELIJE;
     }
     if (this.BDICHAELIJE == 373f && this.stopping)
     {
         this.LCIMPPPDCPA().Stop();
         this.stopping = true;
         this.playing  = true;
         this.CHIEHBKODBI(true);
     }
     if (this.audioSource.isPlaying != this.playing)
     {
         this.playing = this.LCIMPPPDCPA().isPlaying;
     }
 }
Пример #22
0
 /// <summary>
 /// Play Audio Center
 /// </summary>
 /// <param name="audioType"></param>
 /// <param name="audioName"></param>
 private void PlayAudioInternal(Audio.AudioType audioType, string audioName)
 {
     PlayAudioInternal(audioType, audioName, null);
 }