public void InitMutationEventNs(string namespaceUri, string eventType, bool bubbles, bool cancelable, INode relatedNode, string prevValue, string newValue, string attrName, AttrChangeType attrChange) { InitEventNs(namespaceUri, eventType, bubbles, cancelable); _relatedNode = relatedNode; _prevValue = prevValue; _newValue = newValue; _attrName = attrName; _attrChange = attrChange; }
public void InitMutationEvent( string eventType, bool bubbles, bool cancelable, INode relatedNode, string prevValue, string newValue, string attrName, AttrChangeType attrChange) { InitEvent(eventType, bubbles, cancelable); this.relatedNode = relatedNode; this.prevValue = prevValue; this.newValue = newValue; this.attrName = attrName; this.attrChange = attrChange; }
public void InitMutationEvent( string eventType, bool bubbles, bool cancelable, INode relatedNode, string prevValue, string newValue, string attrName, AttrChangeType attrChange) { InitEvent(eventType, bubbles, cancelable); this.relatedNode = relatedNode; this.prevValue = prevValue; this.newValue = newValue; this.attrName = attrName; this.attrChange = attrChange; }