public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 13) { Ex.Logger.Log("AttackBehavior.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "Id") { Ex.Logger.Log("AttackBehavior.csv中字段[Id]位置不对应"); return(false); } if (vecLine[1] != "AttackerType") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackerType]位置不对应"); return(false); } if (vecLine[2] != "HitterType") { Ex.Logger.Log("AttackBehavior.csv中字段[HitterType]位置不对应"); return(false); } if (vecLine[3] != "SkillType") { Ex.Logger.Log("AttackBehavior.csv中字段[SkillType]位置不对应"); return(false); } if (vecLine[4] != "AttackFlash") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackFlash]位置不对应"); return(false); } if (vecLine[5] != "ShakeCamera") { Ex.Logger.Log("AttackBehavior.csv中字段[ShakeCamera]位置不对应"); return(false); } if (vecLine[6] != "HitIdleAnim") { Ex.Logger.Log("AttackBehavior.csv中字段[HitIdleAnim]位置不对应"); return(false); } if (vecLine[7] != "HitMoveAnim") { Ex.Logger.Log("AttackBehavior.csv中字段[HitMoveAnim]位置不对应"); return(false); } if (vecLine[8] != "HitAnim") { Ex.Logger.Log("AttackBehavior.csv中字段[HitAnim]位置不对应"); return(false); } if (vecLine[9] != "AttackBack") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackBack]位置不对应"); return(false); } if (vecLine[10] != "AttackAir") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackAir]位置不对应"); return(false); } if (vecLine[11] != "AttackWaggle") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackWaggle]位置不对应"); return(false); } if (vecLine[12] != "AttackTumble") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackTumble]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)13) { return(false); } AttackBehaviorElement member = new AttackBehaviorElement(); member.Id = Convert.ToInt32(vecLine[0]); member.AttackerType = Convert.ToInt32(vecLine[1]); member.HitterType = Convert.ToInt32(vecLine[2]); member.SkillType = Convert.ToInt32(vecLine[3]); member.AttackFlash = Convert.ToInt32(vecLine[4]); member.ShakeCamera = Convert.ToInt32(vecLine[5]); member.HitIdleAnim = Convert.ToInt32(vecLine[6]); member.HitMoveAnim = Convert.ToInt32(vecLine[7]); member.HitAnim = Convert.ToInt32(vecLine[8]); member.AttackBack = Convert.ToInt32(vecLine[9]); member.AttackAir = Convert.ToInt32(vecLine[10]); member.AttackWaggle = Convert.ToInt32(vecLine[11]); member.AttackTumble = Convert.ToInt32(vecLine[12]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.Id] = member; } return(true); }
private AttackBehaviorTable() { m_mapElements = new Dictionary <int, AttackBehaviorElement>(); m_emptyItem = new AttackBehaviorElement(); m_vecAllElements = new List <AttackBehaviorElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 13) { Ex.Logger.Log("AttackBehavior.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "Id") { Ex.Logger.Log("AttackBehavior.csv中字段[Id]位置不对应"); return(false); } if (vecLine[1] != "AttackerType") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackerType]位置不对应"); return(false); } if (vecLine[2] != "HitterType") { Ex.Logger.Log("AttackBehavior.csv中字段[HitterType]位置不对应"); return(false); } if (vecLine[3] != "SkillType") { Ex.Logger.Log("AttackBehavior.csv中字段[SkillType]位置不对应"); return(false); } if (vecLine[4] != "AttackFlash") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackFlash]位置不对应"); return(false); } if (vecLine[5] != "ShakeCamera") { Ex.Logger.Log("AttackBehavior.csv中字段[ShakeCamera]位置不对应"); return(false); } if (vecLine[6] != "HitIdleAnim") { Ex.Logger.Log("AttackBehavior.csv中字段[HitIdleAnim]位置不对应"); return(false); } if (vecLine[7] != "HitMoveAnim") { Ex.Logger.Log("AttackBehavior.csv中字段[HitMoveAnim]位置不对应"); return(false); } if (vecLine[8] != "HitAnim") { Ex.Logger.Log("AttackBehavior.csv中字段[HitAnim]位置不对应"); return(false); } if (vecLine[9] != "AttackBack") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackBack]位置不对应"); return(false); } if (vecLine[10] != "AttackAir") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackAir]位置不对应"); return(false); } if (vecLine[11] != "AttackWaggle") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackWaggle]位置不对应"); return(false); } if (vecLine[12] != "AttackTumble") { Ex.Logger.Log("AttackBehavior.csv中字段[AttackTumble]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { AttackBehaviorElement member = new AttackBehaviorElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Id); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackerType); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitterType); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SkillType); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackFlash); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShakeCamera); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitIdleAnim); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitMoveAnim); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitAnim); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackBack); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackAir); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackWaggle); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackTumble); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.Id] = member; } return(true); }