Example #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 13)
        {
            Ex.Logger.Log("AttackBehavior.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "Id")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[Id]位置不对应"); return(false);
        }
        if (vecLine[1] != "AttackerType")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackerType]位置不对应"); return(false);
        }
        if (vecLine[2] != "HitterType")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitterType]位置不对应"); return(false);
        }
        if (vecLine[3] != "SkillType")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[SkillType]位置不对应"); return(false);
        }
        if (vecLine[4] != "AttackFlash")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackFlash]位置不对应"); return(false);
        }
        if (vecLine[5] != "ShakeCamera")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[ShakeCamera]位置不对应"); return(false);
        }
        if (vecLine[6] != "HitIdleAnim")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitIdleAnim]位置不对应"); return(false);
        }
        if (vecLine[7] != "HitMoveAnim")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitMoveAnim]位置不对应"); return(false);
        }
        if (vecLine[8] != "HitAnim")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitAnim]位置不对应"); return(false);
        }
        if (vecLine[9] != "AttackBack")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackBack]位置不对应"); return(false);
        }
        if (vecLine[10] != "AttackAir")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackAir]位置不对应"); return(false);
        }
        if (vecLine[11] != "AttackWaggle")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackWaggle]位置不对应"); return(false);
        }
        if (vecLine[12] != "AttackTumble")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackTumble]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)13)
            {
                return(false);
            }
            AttackBehaviorElement member = new AttackBehaviorElement();
            member.Id           = Convert.ToInt32(vecLine[0]);
            member.AttackerType = Convert.ToInt32(vecLine[1]);
            member.HitterType   = Convert.ToInt32(vecLine[2]);
            member.SkillType    = Convert.ToInt32(vecLine[3]);
            member.AttackFlash  = Convert.ToInt32(vecLine[4]);
            member.ShakeCamera  = Convert.ToInt32(vecLine[5]);
            member.HitIdleAnim  = Convert.ToInt32(vecLine[6]);
            member.HitMoveAnim  = Convert.ToInt32(vecLine[7]);
            member.HitAnim      = Convert.ToInt32(vecLine[8]);
            member.AttackBack   = Convert.ToInt32(vecLine[9]);
            member.AttackAir    = Convert.ToInt32(vecLine[10]);
            member.AttackWaggle = Convert.ToInt32(vecLine[11]);
            member.AttackTumble = Convert.ToInt32(vecLine[12]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.Id] = member;
        }
        return(true);
    }
Example #2
0
 private AttackBehaviorTable()
 {
     m_mapElements    = new Dictionary <int, AttackBehaviorElement>();
     m_emptyItem      = new AttackBehaviorElement();
     m_vecAllElements = new List <AttackBehaviorElement>();
 }
Example #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 13)
        {
            Ex.Logger.Log("AttackBehavior.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "Id")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[Id]位置不对应"); return(false);
        }
        if (vecLine[1] != "AttackerType")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackerType]位置不对应"); return(false);
        }
        if (vecLine[2] != "HitterType")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitterType]位置不对应"); return(false);
        }
        if (vecLine[3] != "SkillType")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[SkillType]位置不对应"); return(false);
        }
        if (vecLine[4] != "AttackFlash")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackFlash]位置不对应"); return(false);
        }
        if (vecLine[5] != "ShakeCamera")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[ShakeCamera]位置不对应"); return(false);
        }
        if (vecLine[6] != "HitIdleAnim")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitIdleAnim]位置不对应"); return(false);
        }
        if (vecLine[7] != "HitMoveAnim")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitMoveAnim]位置不对应"); return(false);
        }
        if (vecLine[8] != "HitAnim")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[HitAnim]位置不对应"); return(false);
        }
        if (vecLine[9] != "AttackBack")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackBack]位置不对应"); return(false);
        }
        if (vecLine[10] != "AttackAir")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackAir]位置不对应"); return(false);
        }
        if (vecLine[11] != "AttackWaggle")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackWaggle]位置不对应"); return(false);
        }
        if (vecLine[12] != "AttackTumble")
        {
            Ex.Logger.Log("AttackBehavior.csv中字段[AttackTumble]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            AttackBehaviorElement member = new AttackBehaviorElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackerType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitterType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SkillType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackFlash);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShakeCamera);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitIdleAnim);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitMoveAnim);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HitAnim);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackBack);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackAir);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackWaggle);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttackTumble);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.Id] = member;
        }
        return(true);
    }