Пример #1
0
 public void CompleteEdit(bool success, string newName = null, string newValue = null)
 {
     if (success)
     {
         _keyValue.Key   = newName;
         _keyValue.Value = newValue;
         _assetResult.Save();
         Update();
     }
     ToggleEdit();
 }
Пример #2
0
 private void CompleteEdit(bool success, string newName)
 {
     if (success)
     {
         // first, remove the old name
         _values.Remove(_value);
         if (!_values.Contains(newName))
         {
             _values.Add(newName);
         }
         _value = newName;
         _assetResult.Save();
         Update();
     }
     ToggleEdit();
 }
Пример #3
0
        public static void PackAssets(string outputFolder, int packSize, string memoryFileExts,
                                      string unpackedFileExts, string assetFolder, bool compression)
        {
            AssetPacker.MaxsizeKilobytes = packSize;

            Console.WriteLine("Parsing File info...");

            AssetPackageInfo info = CreatePackageInfo(memoryFileExts, unpackedFileExts);

            Console.WriteLine("Creating Asset Pack(" + assetFolder + ")...");
            AssetResult ret = AssetPacker.PackAssets(assetFolder, outputFolder, info, compression);

            Console.WriteLine("Packaging " + ret.IndexList.Count + " Assets in " + ret.Packs.Count + " Packs.");

            Console.WriteLine("Saving Asset Pack to " + outputFolder);
            ret.Save();

            Console.WriteLine("Packaging Assets Finished.");
        }