Пример #1
0
 private void AssetManager_ExportFinished(object sender, AssetExportFinishedEventArgs e)
 {
     // Update after export in order to apply changes to the selected AssetInfo.
     //
     // Note that we don't need to do this explicitly for the import, as an
     // import fill fire an ObjectPropertyChanged event, which in turn leads to
     // the Object Inspector updating itself. The only reason we need this here
     // is because an export will likely not change anything about the Resource
     // and thus won't trigger editor updates. However, we do need to update here,
     // because we depend on the fact whether or not source files are available.
     //
     this.PerformGetValue();
 }
 private void AssetManager_ExportFinished(object sender, AssetExportFinishedEventArgs e)
 {
     // Update after export in order to apply changes to the selected AssetInfo.
     //
     // Note that we don't need to do this explicitly for the import, as an
     // import fill fire an ObjectPropertyChanged event, which in turn leads to
     // the Object Inspector updating itself. The only reason we need this here
     // is because an export will likely not change anything about the Resource
     // and thus won't trigger editor updates. However, we do need to update here,
     // because we depend on the fact whether or not source files are available.
     //
     this.PerformGetValue();
 }