private void AssetManager_ExportFinished(object sender, AssetExportFinishedEventArgs e) { // Update after export in order to apply changes to the selected AssetInfo. // // Note that we don't need to do this explicitly for the import, as an // import fill fire an ObjectPropertyChanged event, which in turn leads to // the Object Inspector updating itself. The only reason we need this here // is because an export will likely not change anything about the Resource // and thus won't trigger editor updates. However, we do need to update here, // because we depend on the fact whether or not source files are available. // this.PerformGetValue(); }