private void init() { initWidth(); arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); buyButtonText.text = LanguageSystem.GET_STORE_BUY_BUTTON_LABEL(); awpImgs = arraysData.awpImgs; knifeImgs = arraysData.knifeImgs; zeusImgs = arraysData.zeusImgs; }
public void show(int weaponCode, int style, string playersName) { Debug.Log("weaponCode: " + weaponCode + " style: " + style); arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); StoreItemStruct itemStruct = InventoryMenu.getStruct(listWeapon, weaponCode, style); image.sprite = getSprite(weaponCode, style); qualityLine.color = arraysData.qualityColors[itemStruct.quality]; weaponName.text = itemStruct.name; title.text = LanguageSystem.GET_SHOW_WEAPON_PANEL_TITLE_START() + " " + playersName + LanguageSystem.GET_SHOW_WEAPON_PANEL_TITLE_MIDDLE() + " " + LanguageSystem.GET_SHOW_WEAPON_PANEL_TITLE_END(); }
void Start() { if (GameObject.Find(MainMenu.ArraysDataName) == null) { SceneManager.LoadScene("Assets/Scenes/Main Menu.unity", LoadSceneMode.Single); return; } arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); setStatus(); }
public void showPPs() { ArraysData arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); float scrollContainerLegth = arraysData.ppList.Length * ppPrefab.GetComponent <RectTransform>().rect.width; Debug.Log(scrollContainerLegth); RectTransform rc = container.GetComponent <RectTransform>(); rc.sizeDelta = new Vector2(scrollContainerLegth, rc.rect.y); for (int i = 0; i < arraysData.ppList.Length; i++) { Instantiate(ppPrefab, container.transform, false).GetComponent <Pp_choser_buttons>().setId(i); } }
void Start() { if (GameObject.Find(MainMenu.ArraysDataName) == null) { button_leave_room(); return; } StartCoroutine(LoadTxtData(URL)); arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); rewardPlays = 0; setStatus(); initializeMyTeam(); }
void Start() { if (GameObject.Find(MainMenu.ArraysDataName) == null) { SceneManager.LoadScene("Assets/Scenes/Main Menu.unity", LoadSceneMode.Single); return; } arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); startedCoroutineBombKnife = new Queue <Coroutine>(); Application.targetFrameRate = 300; online = gameObject.GetComponent <GameScriptOnline>(); GameObject data = GameObject.Find("Data"); isOnline = data != null; if (isOnline) { EndGameShow.addPlays(-1); online_data = data.GetComponent <OnlineData>(); strategy = Online.WRITE; rank = (PlayerPrefs.GetInt("rank", 4) + online_data.rank_him) / 2; } else { rank = PlayerPrefs.GetInt("rank", 4); strategy = Online.OFFLINE; hideOnlineObjects(); } isT = isOnline? online_data.getTeam() : Random.Range(0, 2) == 1; initializeMyTeam(); gameMode = 0; enemysNameList = new List <String>(); kills = 0; round = (WIN_SCORE - round_per_half); ctScore = round / 2; tScore = round - ctScore; yourName = PlayerPrefs.GetString("name", LanguageSystem.GET_NAME()); maxLooks = isT ? T_aimPoints.Length : CT_aimPoints.Length; getEnemySpawn().initEnemysFirstNameList(START_ENEMY_COUNT, isOnline); newTeam(); resetLook(); beforeNewRound(); }
private void createArraysData() { if (GameObject.Find(ArraysDataName) != null) { return; } GameObject sound = new GameObject(ArraysDataName); sound.AddComponent <AudioSource>().playOnAwake = false; ArraysData arraysData = sound.AddComponent <ArraysData>(); arraysData.menuSounds = menuSounds; arraysData.ppList = ppList; arraysData.awpImgs = awpsSprite; arraysData.knifeImgs = knifesSprite; arraysData.zeusImgs = zeusSprite; arraysData.qualityColors = qualityColors; Instantiate(sound); DontDestroyOnLoad(sound); }
void init() { myInventroy = GameObject.Find("ScrollInventory").GetComponent <myInventroy>(); arraysData = GameObject.Find(MainMenu.ArraysDataName).GetComponent <ArraysData>(); }