private int ReturnStatBonusAgi2() { int bonus = 0; WeaponObject Wpn = (WeaponObject)GameMaster.P2Weapon; ArmorObject Arm = (ArmorObject)GameMaster.P2Armor; AccesoryObject Acc = (AccesoryObject)GameMaster.P2Accesory; if (Wpn != null) { bonus += (int)Wpn.agiBonus; } if (Arm != null) { bonus += (int)Arm.agiBonus; } if (Acc != null) { bonus += (int)Acc.agiBonus; } return(bonus); }
private int ReturnStatBonusMdf1() { int bonus = 0; WeaponObject Wpn = (WeaponObject)GameMaster.P1Weapon; ArmorObject Arm = (ArmorObject)GameMaster.P1Armor; AccesoryObject Acc = (AccesoryObject)GameMaster.P1Accesory; if (Wpn != null) { bonus += (int)Wpn.mdfBonus; } if (Arm != null) { bonus += (int)Arm.mdfBonus; } if (Acc != null) { bonus += (int)Acc.mdfBonus; } return(bonus); }