private int ReturnStatBonusAgi2()
    {
        int            bonus = 0;
        WeaponObject   Wpn   = (WeaponObject)GameMaster.P2Weapon;
        ArmorObject    Arm   = (ArmorObject)GameMaster.P2Armor;
        AccesoryObject Acc   = (AccesoryObject)GameMaster.P2Accesory;

        if (Wpn != null)
        {
            bonus += (int)Wpn.agiBonus;
        }
        if (Arm != null)
        {
            bonus += (int)Arm.agiBonus;
        }
        if (Acc != null)
        {
            bonus += (int)Acc.agiBonus;
        }

        return(bonus);
    }
    private int ReturnStatBonusMdf1()
    {
        int            bonus = 0;
        WeaponObject   Wpn   = (WeaponObject)GameMaster.P1Weapon;
        ArmorObject    Arm   = (ArmorObject)GameMaster.P1Armor;
        AccesoryObject Acc   = (AccesoryObject)GameMaster.P1Accesory;

        if (Wpn != null)
        {
            bonus += (int)Wpn.mdfBonus;
        }
        if (Arm != null)
        {
            bonus += (int)Arm.mdfBonus;
        }
        if (Acc != null)
        {
            bonus += (int)Acc.mdfBonus;
        }

        return(bonus);
    }