Пример #1
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 public static int BuildStageId(AreaTypeId areaTypeId, RegionTypeId regionTypeId, DifficultyId difficultyId, int number) => default;
Пример #2
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 public ArenaOpponentBonusData(long userId, long opponentId, AreaTypeId areaTypeId, string bonuses)
 {
 }
Пример #3
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 private static int GetBattlePresetKey(AreaTypeId area, int slotsCount) => default;
Пример #4
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 public int GetStarsInAreaByDifficulty(AreaTypeId areaTypeId, DifficultyId difficultyId) => default;
Пример #5
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 public static int GetBattleCount(this UserAllianceActivityData data, DateTime date, AreaTypeId areaTypeId) => default;
Пример #6
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 public static int[] GetBattlePreset(this UserHeroData heroData, AreaTypeId area, RegionTypeId region, int slotsCount) => default;
Пример #7
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 // Constructors
 public StageKey(AreaTypeId areaTypeId, RegionTypeId?regionTypeId, DifficultyId?difficultyId)
 {
     AreaTypeId   = default;
     RegionTypeId = default;
     DifficultyId = default;
 }
Пример #8
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 // Extension methods
 public static UserAllianceActivityData AddBattleResult(this UserAllianceActivityData data, DateTime now, AreaTypeId areaId, BattleResultType resultType) => default;
Пример #9
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 // Extension methods
 public static UserStatsData AddBattleResult(this UserStatsData data, AreaTypeId areaId, BattleResultType resultType, bool isAutoBattle = false) => default;
Пример #10
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 public static int GetBattlesCount(this UserStatsData statsData, AreaTypeId areaTypeId) => default;
Пример #11
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 private bool CheckAreaTypeId(AreaTypeId areaTypeId) => default;
Пример #12
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 public static UserPrizeSource ToUserPrizeSource(this AreaTypeId typeId) => default;
Пример #13
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 public static bool EqualsTo(this AreaTypeId first, AreaTypeId second) => default;
Пример #14
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 public static bool IsArena(this AreaTypeId area) => default;
Пример #15
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 // Extension methods
 public static Region RegionOrThrow(this StaticStageData data, AreaTypeId areaTypeId, RegionTypeId regionTypeId) => default;