public static int BuildStageId(AreaTypeId areaTypeId, RegionTypeId regionTypeId, DifficultyId difficultyId, int number) => default;
public ArenaOpponentBonusData(long userId, long opponentId, AreaTypeId areaTypeId, string bonuses) { }
private static int GetBattlePresetKey(AreaTypeId area, int slotsCount) => default;
public int GetStarsInAreaByDifficulty(AreaTypeId areaTypeId, DifficultyId difficultyId) => default;
public static int GetBattleCount(this UserAllianceActivityData data, DateTime date, AreaTypeId areaTypeId) => default;
public static int[] GetBattlePreset(this UserHeroData heroData, AreaTypeId area, RegionTypeId region, int slotsCount) => default;
// Constructors public StageKey(AreaTypeId areaTypeId, RegionTypeId?regionTypeId, DifficultyId?difficultyId) { AreaTypeId = default; RegionTypeId = default; DifficultyId = default; }
// Extension methods public static UserAllianceActivityData AddBattleResult(this UserAllianceActivityData data, DateTime now, AreaTypeId areaId, BattleResultType resultType) => default;
// Extension methods public static UserStatsData AddBattleResult(this UserStatsData data, AreaTypeId areaId, BattleResultType resultType, bool isAutoBattle = false) => default;
public static int GetBattlesCount(this UserStatsData statsData, AreaTypeId areaTypeId) => default;
private bool CheckAreaTypeId(AreaTypeId areaTypeId) => default;
public static UserPrizeSource ToUserPrizeSource(this AreaTypeId typeId) => default;
public static bool EqualsTo(this AreaTypeId first, AreaTypeId second) => default;
public static bool IsArena(this AreaTypeId area) => default;
// Extension methods public static Region RegionOrThrow(this StaticStageData data, AreaTypeId areaTypeId, RegionTypeId regionTypeId) => default;