public CircularAreaDamage(Game1 game, AreaDamageType type, Vector2 position, float damage, float radius) : base(game, type, position, damage) { this.radius = radius; visualizeCircle = true; transparency = 0.25f; this.color = Color.Orange; }
public AreaDamage(Game1 game, AreaDamageType type, Vector2 position, float damage) : base(game, position) { this.type = type; ObjectClass = "areadamage"; ObjectName = "areadamage"; this.Damage = damage; }