Пример #1
0
        /* UnityEngine */
        void Start()
        {
            SetPosition(transform.position);
            SetOrientation(transform.rotation);
            SetVelocity(Vector3.zero);

            SphereArchetype = new ArchetypeHeader.SphereArchetype(
                GetComponent <SphereCollider>()
                );
        }
Пример #2
0
 /* UnityEngine */
 protected override void InitializeSpecifics()
 {
     SphereArchetype = new ArchetypeHeader.SphereArchetype(
         GetComponent <SphereCollider>()
         );
 }