/* UnityEngine */ void Start() { SetPosition(transform.position); SetOrientation(transform.rotation); SetVelocity(Vector3.zero); SphereArchetype = new ArchetypeHeader.SphereArchetype( GetComponent <SphereCollider>() ); }
/* UnityEngine */ protected override void InitializeSpecifics() { SphereArchetype = new ArchetypeHeader.SphereArchetype( GetComponent <SphereCollider>() ); }