// Use this for initialization
        void Awake()
        {
            if (PhotonHelper.PlayerIsMultiplayerGuest())
            {
                ApplicationModel.LoadFromServer();
            }
            CurrentWeaponController = new CurrentWeaponController(ApplicationModel.CurrentWeaponModel);
            MatchController         = new MatchController(ApplicationModel.MatchModel, ApplicationModel.PlayersToCreate);

            _roundLength = 45;
        }