// Use this for initialization void Start() { m_difficultyLevel = ApplicationModel.difficulty; m_turnState = ApplicationModel.DeterminePlayerStartState((int)ApplicationModel.playerStart) ? ApplicationModel.TurnState.PLAYER : ApplicationModel.TurnState.AI; }
// Use this for initialization void Start() { m_completedGameBanner.enabled = false; m_backToMenu.onClick.AddListener(BackToMenu); m_playerStart = ApplicationModel.DeterminePlayerStartState(ApplicationModel.playerStart); var idx = 0; foreach (Button m_button in m_gamePieces) { m_button.onClick.AddListener(delegate { PlayerMove(idx, m_button.GetComponentInChildren <Text>().text); }); idx++; } }