// Update is called once per frame void Update() { if (this.transform.position.y < limitDown) { Destroy(this.gameObject); script.LoseLife(); } }
// Update is called once per frame void Update() { if (transform.position.y <= bottomY) { Destroy(this.gameObject); ApplePicker apScript = Camera.main.GetComponent <ApplePicker>(); apScript.LoseLife(); } }