Пример #1
0
 void Awake()
 {
     _ins           = this;
     pool           = new Pool <GameObject>();
     prefab_s_Range = Resources.Load <GameObject>("prefabs/s_Range");
     s_unPassable   = Resources.Load <Sprite>("Images/unPassable");
     s_Passable     = Resources.Load <Sprite>("Images/Passable_2");
     RangeParent    = new GameObject("Object Pool");
 }
Пример #2
0
 void Start()
 {
     rManager = s_RangeManager._ins;
 }