void Awake() { _ins = this; pool = new Pool <GameObject>(); prefab_s_Range = Resources.Load <GameObject>("prefabs/s_Range"); s_unPassable = Resources.Load <Sprite>("Images/unPassable"); s_Passable = Resources.Load <Sprite>("Images/Passable_2"); RangeParent = new GameObject("Object Pool"); }
void Start() { rManager = s_RangeManager._ins; }