Пример #1
0
    private void ButtonInstrument()
    {
        if (AppRootStatic.isActive(TypeButton.PrevInstr) && AppRootStatic.isActive(TypeButton.NextInstr))
        {
            switch (UnityEngine.Mathf.Abs(Instrument))
            {
            case 0:
                AppRootStatic.SetButtonText(TypeButton.NextInstr, "Анемометр");
                AppRootStatic.SetButtonText(TypeButton.PrevInstr, "Гигрометр");
                break;

            case 1:
                AppRootStatic.SetButtonText(TypeButton.NextInstr, "Гигрометр");
                AppRootStatic.SetButtonText(TypeButton.PrevInstr, "Термометр");
                break;

            case 2:
                AppRootStatic.SetButtonText(TypeButton.NextInstr, "Термометр");
                AppRootStatic.SetButtonText(TypeButton.PrevInstr, "Анемометр");
                break;
            }
        }
    }