private void ButtonInstrument() { if (AppRootStatic.isActive(TypeButton.PrevInstr) && AppRootStatic.isActive(TypeButton.NextInstr)) { switch (UnityEngine.Mathf.Abs(Instrument)) { case 0: AppRootStatic.SetButtonText(TypeButton.NextInstr, "Анемометр"); AppRootStatic.SetButtonText(TypeButton.PrevInstr, "Гигрометр"); break; case 1: AppRootStatic.SetButtonText(TypeButton.NextInstr, "Гигрометр"); AppRootStatic.SetButtonText(TypeButton.PrevInstr, "Термометр"); break; case 2: AppRootStatic.SetButtonText(TypeButton.NextInstr, "Термометр"); AppRootStatic.SetButtonText(TypeButton.PrevInstr, "Анемометр"); break; } } }