public NNS_MATERIAL_GLES11_DESC(AppMain.NNS_MATERIAL_GLES11_DESC desc)
 {
     this.fFlag    = desc.fFlag;
     this.User     = desc.User;
     this.pColor   = desc.pColor;
     this.pLogic   = desc.pLogic;
     this.nTex     = desc.nTex;
     this.pTexDesc = desc.pTexDesc;
 }
 public AppMain.NNS_MATERIAL_GLES11_DESC Assign(AppMain.NNS_MATERIAL_GLES11_DESC desc)
 {
     this.fFlag    = desc.fFlag;
     this.User     = desc.User;
     this.pColor   = desc.pColor;
     this.pLogic   = desc.pLogic;
     this.nTex     = desc.nTex;
     this.pTexDesc = desc.pTexDesc;
     return(this);
 }
Пример #3
0
 public NNS_MATERIAL_STDSHADER_DESC(AppMain.NNS_MATERIAL_STDSHADER_DESC desc)
 {
     this.fFlag    = desc.fFlag;
     this.User     = desc.User;
     this.pColor   = desc.pColor;
     this.pLogic   = desc.pLogic;
     this.fTexType = desc.fTexType;
     this.nTex     = desc.nTex;
     this.pTexDesc = desc.pTexDesc;
 }
 public NNS_MATERIAL_STDSHADER_COLOR(AppMain.NNS_MATERIAL_STDSHADER_COLOR matColor)
 {
     this.fFlag             = matColor.fFlag;
     this.Ambient.r         = matColor.Ambient.r;
     this.Ambient.g         = matColor.Ambient.g;
     this.Ambient.b         = matColor.Ambient.b;
     this.Ambient.a         = matColor.Ambient.a;
     this.Diffuse.r         = matColor.Diffuse.r;
     this.Diffuse.g         = matColor.Diffuse.g;
     this.Diffuse.b         = matColor.Diffuse.b;
     this.Diffuse.a         = matColor.Diffuse.a;
     this.Specular.r        = matColor.Specular.r;
     this.Specular.g        = matColor.Specular.g;
     this.Specular.b        = matColor.Specular.b;
     this.Specular.a        = matColor.Specular.a;
     this.Emission.r        = matColor.Emission.r;
     this.Emission.g        = matColor.Emission.g;
     this.Emission.b        = matColor.Emission.b;
     this.Emission.a        = matColor.Emission.a;
     this.Shininess         = matColor.Shininess;
     this.SpecularIntensity = matColor.SpecularIntensity;
 }
 // Token: 0x06001EBE RID: 7870 RVA: 0x0013B90C File Offset: 0x00139B0C
 public static AppMain.NNS_MATERIAL_STDSHADER_COLOR Read(BinaryReader reader)
 {
     AppMain.NNS_MATERIAL_STDSHADER_COLOR nns_MATERIAL_STDSHADER_COLOR = new AppMain.NNS_MATERIAL_STDSHADER_COLOR();
     nns_MATERIAL_STDSHADER_COLOR.fFlag             = reader.ReadUInt32();
     nns_MATERIAL_STDSHADER_COLOR.Ambient.r         = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Ambient.g         = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Ambient.b         = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Ambient.a         = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Diffuse.r         = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Diffuse.g         = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Diffuse.b         = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Diffuse.a         = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Specular.r        = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Specular.g        = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Specular.b        = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Specular.a        = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Emission.r        = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Emission.g        = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Emission.b        = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Emission.a        = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.Shininess         = reader.ReadSingle();
     nns_MATERIAL_STDSHADER_COLOR.SpecularIntensity = reader.ReadSingle();
     return(nns_MATERIAL_STDSHADER_COLOR);
 }