public NNS_MATERIAL_GLES11_DESC(AppMain.NNS_MATERIAL_GLES11_DESC desc) { this.fFlag = desc.fFlag; this.User = desc.User; this.pColor = desc.pColor; this.pLogic = desc.pLogic; this.nTex = desc.nTex; this.pTexDesc = desc.pTexDesc; }
public AppMain.NNS_MATERIAL_GLES11_DESC Assign(AppMain.NNS_MATERIAL_GLES11_DESC desc) { this.fFlag = desc.fFlag; this.User = desc.User; this.pColor = desc.pColor; this.pLogic = desc.pLogic; this.nTex = desc.nTex; this.pTexDesc = desc.pTexDesc; return(this); }
public NNS_MATERIAL_STDSHADER_DESC(AppMain.NNS_MATERIAL_STDSHADER_DESC desc) { this.fFlag = desc.fFlag; this.User = desc.User; this.pColor = desc.pColor; this.pLogic = desc.pLogic; this.fTexType = desc.fTexType; this.nTex = desc.nTex; this.pTexDesc = desc.pTexDesc; }
public NNS_MATERIAL_STDSHADER_COLOR(AppMain.NNS_MATERIAL_STDSHADER_COLOR matColor) { this.fFlag = matColor.fFlag; this.Ambient.r = matColor.Ambient.r; this.Ambient.g = matColor.Ambient.g; this.Ambient.b = matColor.Ambient.b; this.Ambient.a = matColor.Ambient.a; this.Diffuse.r = matColor.Diffuse.r; this.Diffuse.g = matColor.Diffuse.g; this.Diffuse.b = matColor.Diffuse.b; this.Diffuse.a = matColor.Diffuse.a; this.Specular.r = matColor.Specular.r; this.Specular.g = matColor.Specular.g; this.Specular.b = matColor.Specular.b; this.Specular.a = matColor.Specular.a; this.Emission.r = matColor.Emission.r; this.Emission.g = matColor.Emission.g; this.Emission.b = matColor.Emission.b; this.Emission.a = matColor.Emission.a; this.Shininess = matColor.Shininess; this.SpecularIntensity = matColor.SpecularIntensity; }
// Token: 0x06001EBE RID: 7870 RVA: 0x0013B90C File Offset: 0x00139B0C public static AppMain.NNS_MATERIAL_STDSHADER_COLOR Read(BinaryReader reader) { AppMain.NNS_MATERIAL_STDSHADER_COLOR nns_MATERIAL_STDSHADER_COLOR = new AppMain.NNS_MATERIAL_STDSHADER_COLOR(); nns_MATERIAL_STDSHADER_COLOR.fFlag = reader.ReadUInt32(); nns_MATERIAL_STDSHADER_COLOR.Ambient.r = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Ambient.g = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Ambient.b = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Ambient.a = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Diffuse.r = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Diffuse.g = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Diffuse.b = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Diffuse.a = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Specular.r = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Specular.g = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Specular.b = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Specular.a = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Emission.r = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Emission.g = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Emission.b = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Emission.a = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.Shininess = reader.ReadSingle(); nns_MATERIAL_STDSHADER_COLOR.SpecularIntensity = reader.ReadSingle(); return(nns_MATERIAL_STDSHADER_COLOR); }