Пример #1
0
    private void Start()
    {
        isis   = PlayerControl.instance.isis;
        horus  = PlayerControl.instance.horus;
        anubis = PlayerControl.instance.anubis;

        normalSprite = gameObject.GetComponent <SpriteRenderer>().sprite;

        objectDetailPanel.SetActive(false);;

        pickUpItemClip = Resources.Load <AudioClip>(pathToPickUpSound);

        if (item.name == "ankh")
        {
            item.canPickup = true;
        }
        else
        {
            item.canPickup = false;
        }

        // item.pickUpAudioSource = new AudioSource;
        item.pickUpAudioClip = pickUpItemClip;
        gameObject.AddComponent <AudioSource>();
        gameObject.GetComponent <AudioSource>().playOnAwake = false;
        gameObject.GetComponent <AudioSource>().clip        = item.pickUpAudioClip;
    }
Пример #2
0
    private static int SetPieces(string[] pieceFile, int index, PieceColor[,] colors, Quaternion[,] rotations, ref IPiece[,] pieces)
    {
        int a = 0;

        for (int i = index; i < pieceFile.Length; i++)
        {
            if (pieceFile[i].Trim() == "~")
            {
                return(Mathf.Clamp(i + 1, 0, pieceFile.Length - 1));
            }

            for (int j = 0; j < pieceFile[i].Length; j++)
            {
                char   c = pieceFile[i][j];
                IPiece gp;

                switch (c)
                {
                case 'I':
                    gp = new Pharaoh(new Point(a, j), rotations[a, j], colors[a, j], null);
                    break;

                case 'S':
                    gp = new Sphynx(new Point(a, j), rotations[a, j], colors[a, j], null);
                    break;

                case 'C':
                    gp = new Scarab(new Point(a, j), rotations[a, j], colors[a, j], null);
                    break;

                case 'A':
                    gp = new Anubis(new Point(a, j), rotations[a, j], colors[a, j], null);
                    break;

                case 'P':
                    gp = new Pyramid(new Point(a, j), rotations[a, j], colors[a, j], null);
                    break;

                default:
                    gp = new EmptyPoint(null, new Point(a, j));
                    break;
                }

                pieces[a, j] = gp;
            }

            a++;
        }

        return(Mathf.Clamp(index + 1, 0, pieceFile.Length - 1));
    }
Пример #3
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        isis   = GetComponentInChildren <Isis>();
        horus  = GetComponentInChildren <Horus>();
        anubis = GetComponentInChildren <Anubis>();

        isisAnimator   = isis.GetComponent <Animator>();
        horusAnimator  = horus.GetComponent <Animator>();
        anubisAnimator = anubis.GetComponent <Animator>();
        animator       = GetComponent <Animator>();

        currentPlayer = isis;

        inventory = Inventory.instance;

        lastCheckpoitPos = new Vector2(-7, 2);
    }