Пример #1
0
    void DisplayAnswerList()
    {
        if (null == answerButtonPrefab || sentenceQueue.Count > 0 || dialogue.answerList.Length == 0)
        {
            return;
        }

        dialogueButton.gameObject.SetActive(false);

        foreach (DialogueAnswer answer in dialogue.answerList)
        {
            GameObject   answerButtonObject = Instantiate(answerButtonPrefab, Vector3.zero, Quaternion.identity, answerContainer);
            AnswerButton button             = answerButtonObject.GetComponent <AnswerButton>();
            button.SetDialogue(answer);
        }
    }