void DisplayAnswerList() { if (null == answerButtonPrefab || sentenceQueue.Count > 0 || dialogue.answerList.Length == 0) { return; } dialogueButton.gameObject.SetActive(false); foreach (DialogueAnswer answer in dialogue.answerList) { GameObject answerButtonObject = Instantiate(answerButtonPrefab, Vector3.zero, Quaternion.identity, answerContainer); AnswerButton button = answerButtonObject.GetComponent <AnswerButton>(); button.SetDialogue(answer); } }