void Start() { m_GameManagerHelpMe = GameObject.Find("GameManager").GetComponent <GameManager_HelpMe> (); m_Animatore = GameObject.Find("Animazioni").GetComponent <Animatore> (); m_AIHelpMe = GameObject.Find("AI").GetComponent <AI_HelpMe> (); m_Statistiche = GameObject.Find("CanvasInGameUI").GetComponent <StatisticheInGame> (); }
void Start() { m_GameManager = GameObject.Find("GameManager").GetComponent <GameManager> (); m_Animatore = GameObject.Find("Animazioni").GetComponent <Animatore> (); m_AI = GameObject.Find("AI").GetComponent <AI> (); m_Statistiche = GameObject.Find("CanvasInGameUI").GetComponent <StatisticheInGame> (); m_Mescola.enabled = true; m_Risolvi.enabled = false; m_Reset.enabled = false; switch (m_Index) { case 0: m_Mescola.enabled = true; break; case 1: m_Risolvi.enabled = true; break; case 2: m_Reset.enabled = true; break; } }
// Use this for initialization void Start() { m_Sprite = gameObject.GetComponent <SpriteRenderer> (); m_Camera = GameObject.Find("CameraFree").GetComponent <MovimentatoreCamera>(); m_StatoCubo = GameObject.Find("GameManager").GetComponent <StatoCubo>(); m_Animatore = GameObject.Find("Animazioni").GetComponent <Animatore>(); m_SuonoRotazione = GameObject.Find("Cubo").GetComponent <AudioSource> (); m_GameManager = GameObject.Find("GameManager").GetComponent <GameManager> (); }
void Start() { m_StatoCubo = GetComponent <StatoCubo> (); m_Animatore = GameObject.Find("Animazioni").GetComponent <Animatore>(); m_GameRunning = false; SetCameraFreeEnabled(false); if (FileManager.isGameSavePresent() && FileManager.caricaDaFile()) { Color attivato = new Color(); ColorUtility.TryParseHtmlString("#00CAFFFF", out attivato); m_MenuPrincipalePrincipaleContinua.GetComponent <Text> ().color = attivato; m_MenuPrincipalePrincipaleContinua.GetComponent <BoxCollider> ().enabled = true; } else { Color disattivato = new Color(); ColorUtility.TryParseHtmlString("#00CAFF64", out disattivato); m_MenuPrincipalePrincipaleContinua.GetComponent <Text>().color = disattivato; m_MenuPrincipalePrincipaleContinua.GetComponent <BoxCollider> ().enabled = false; GetComponent <SettingsManager> ().SetAlto(); GetComponent <SettingsManager> ().SetVsyncOn(); GetComponent <SettingsManager> ().SetSuoniOn(); } if (ThroughScenesParameters.getSceneToLoad() == 0) { Color attivato = new Color(); ColorUtility.TryParseHtmlString("#00CAFFFF", out attivato); m_MenuPrincipalePrincipaleContinua.GetComponent <Text> ().color = attivato; m_MenuPrincipalePrincipaleContinua.GetComponent <BoxCollider> ().enabled = true; ResetCubo(); ResetMosseEseguite(); ResetTimer(); m_MenuPrincipale.GetComponent <MenuPrincipale>().SetFirtsStart(false); m_MenuPrincipale.SetActive(false); m_GameRunning = true; } }
void Start() { m_Animatore = GameObject.Find("Animazioni").GetComponent <Animatore> (); }
// Use this for initialization void Start() { m_GameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); m_Animatore = GameObject.Find("Animazioni").GetComponent <Animatore>(); }