Ejemplo n.º 1
0
 void Start()
 {
     m_GameManagerHelpMe = GameObject.Find("GameManager").GetComponent <GameManager_HelpMe> ();
     m_Animatore         = GameObject.Find("Animazioni").GetComponent <Animatore> ();
     m_AIHelpMe          = GameObject.Find("AI").GetComponent <AI_HelpMe> ();
     m_Statistiche       = GameObject.Find("CanvasInGameUI").GetComponent <StatisticheInGame> ();
 }
Ejemplo n.º 2
0
    void Start()
    {
        m_GameManager = GameObject.Find("GameManager").GetComponent <GameManager> ();
        m_Animatore   = GameObject.Find("Animazioni").GetComponent <Animatore> ();
        m_AI          = GameObject.Find("AI").GetComponent <AI> ();
        m_Statistiche = GameObject.Find("CanvasInGameUI").GetComponent <StatisticheInGame> ();

        m_Mescola.enabled = true;
        m_Risolvi.enabled = false;
        m_Reset.enabled   = false;

        switch (m_Index)
        {
        case 0:
            m_Mescola.enabled = true;
            break;

        case 1:
            m_Risolvi.enabled = true;
            break;

        case 2:
            m_Reset.enabled = true;
            break;
        }
    }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     m_Sprite         = gameObject.GetComponent <SpriteRenderer> ();
     m_Camera         = GameObject.Find("CameraFree").GetComponent <MovimentatoreCamera>();
     m_StatoCubo      = GameObject.Find("GameManager").GetComponent <StatoCubo>();
     m_Animatore      = GameObject.Find("Animazioni").GetComponent <Animatore>();
     m_SuonoRotazione = GameObject.Find("Cubo").GetComponent <AudioSource> ();
     m_GameManager    = GameObject.Find("GameManager").GetComponent <GameManager> ();
 }
Ejemplo n.º 4
0
    void Start()
    {
        m_StatoCubo   = GetComponent <StatoCubo> ();
        m_Animatore   = GameObject.Find("Animazioni").GetComponent <Animatore>();
        m_GameRunning = false;
        SetCameraFreeEnabled(false);

        if (FileManager.isGameSavePresent() && FileManager.caricaDaFile())
        {
            Color attivato = new Color();
            ColorUtility.TryParseHtmlString("#00CAFFFF", out attivato);
            m_MenuPrincipalePrincipaleContinua.GetComponent <Text> ().color          = attivato;
            m_MenuPrincipalePrincipaleContinua.GetComponent <BoxCollider> ().enabled = true;
        }
        else
        {
            Color disattivato = new Color();
            ColorUtility.TryParseHtmlString("#00CAFF64", out disattivato);
            m_MenuPrincipalePrincipaleContinua.GetComponent <Text>().color           = disattivato;
            m_MenuPrincipalePrincipaleContinua.GetComponent <BoxCollider> ().enabled = false;

            GetComponent <SettingsManager> ().SetAlto();
            GetComponent <SettingsManager> ().SetVsyncOn();
            GetComponent <SettingsManager> ().SetSuoniOn();
        }

        if (ThroughScenesParameters.getSceneToLoad() == 0)
        {
            Color attivato = new Color();
            ColorUtility.TryParseHtmlString("#00CAFFFF", out attivato);
            m_MenuPrincipalePrincipaleContinua.GetComponent <Text> ().color          = attivato;
            m_MenuPrincipalePrincipaleContinua.GetComponent <BoxCollider> ().enabled = true;

            ResetCubo();
            ResetMosseEseguite();
            ResetTimer();

            m_MenuPrincipale.GetComponent <MenuPrincipale>().SetFirtsStart(false);
            m_MenuPrincipale.SetActive(false);
            m_GameRunning = true;
        }
    }
Ejemplo n.º 5
0
 void Start()
 {
     m_Animatore = GameObject.Find("Animazioni").GetComponent <Animatore> ();
 }
Ejemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     m_GameManager = GameObject.Find("GameManager").GetComponent <GameManager>();
     m_Animatore   = GameObject.Find("Animazioni").GetComponent <Animatore>();
 }