private IEnumerator DoOpen(Transform effect, Animator animator, bool reverse, float endTime, Action onComplete) { if (reverse) { road.get_material().SetFloat("_Reverse", 1f); } while (true) { yield return((object)null); AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0); float t = currentAnimatorStateInfo.get_normalizedTime(); if (t > endTime) { break; } road.get_material().SetTextureOffset("_AlphaTex", new Vector2(1f - t, 0f)); } animator.set_enabled(false); onComplete?.Invoke(); float timer = 0f; while (true) { yield return((object)null); timer += Time.get_deltaTime(); if (timer > endTime) { break; } road.get_material().SetTextureOffset("_AlphaTex", new Vector2(1f - (timer + endTime), 0f)); } }
private void FuncDelete() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) switch (m_state) { case 1: if (m_effectDeleteAnimator == null) { ForwardState(); } else { AnimatorStateInfo currentAnimatorStateInfo = m_effectDeleteAnimator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_normalizedTime() >= 1f) { ForwardState(); } } break; case 2: Destroy(); ForwardState(); break; } }
private IEnumerator EndEffectOnCrystal() { if (!(animForEffectOnCrystal == null)) { animForEffectOnCrystal.Play(STATE_END, 0, 0f); yield return((object)null); while (true) { AnimatorStateInfo currentAnimatorStateInfo = animForEffectOnBase.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() == STATE_END_INCLUDE_LAYER) { break; } yield return((object)null); } while (true) { AnimatorStateInfo currentAnimatorStateInfo2 = animForEffectOnCrystal.GetCurrentAnimatorStateInfo(0); if (!(currentAnimatorStateInfo2.get_normalizedTime() <= 1f)) { break; } yield return((object)null); } if (effectTransForCrystal != null) { Object.Destroy(effectTransForCrystal.get_gameObject()); effectTransForCrystal = null; } } }
private IEnumerator OnPickedEffect() { if (!(m_effectAnimator == null) && !(m_effectCtrl == null)) { m_effectAnimator.Play(ANIM_STATE_PICKED, 0, 0f); yield return((object)null); while (true) { AnimatorStateInfo currentAnimatorStateInfo = m_effectAnimator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() == ANIM_STATE_PICKED_INCLUDE_LAYER) { break; } yield return((object)null); } while (true) { AnimatorStateInfo currentAnimatorStateInfo2 = m_effectAnimator.GetCurrentAnimatorStateInfo(0); if (!(currentAnimatorStateInfo2.get_normalizedTime() < 1f)) { break; } yield return((object)null); } if (m_effectCtrl.waitParticlePlaying) { for (int i = 0; i < m_effectCtrl.particles.Length; i++) { ParticleSystem ps = m_effectCtrl.particles[i]; if (ps != null && ps.get_isPlaying()) { ps.Stop(true); yield return((object)null); } } } if (m_cachedEffectTransform != null && m_cachedEffectTransform.get_gameObject() != null) { bool isStock = false; if (MonoBehaviourSingleton <EffectManager> .IsValid()) { isStock = MonoBehaviourSingleton <EffectManager> .I.StockOrDestroy(m_cachedEffectTransform.get_gameObject(), false); } if (!isStock) { Object.Destroy(m_cachedEffectTransform.get_gameObject()); } } if (this.get_gameObject() != null) { Object.Destroy(this.get_gameObject()); } } }
public void AnimEnd() { //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) if (!IsDeleted && m_isAtkEnd) { bool flag = true; int count = m_laserAttackList.Count; if (IsAnimEnd) { for (int i = 0; i < count; i++) { if (m_laserAttackList[i] != null && m_laserAttackList[i].m_effectAnimator != null) { Animator effectAnimator = m_laserAttackList[i].m_effectAnimator; AnimatorStateInfo currentAnimatorStateInfo = effectAnimator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_normalizedTime() < 1f) { flag = false; } } } } else { for (int j = 0; j < count; j++) { if (m_laserAttackList[j] != null) { if (m_laserAttackList[j].m_capCollider != null) { Object.Destroy(m_laserAttackList[j].m_capCollider); m_laserAttackList[j].m_capCollider = null; } if (m_laserAttackList[j].m_effectAnimator != null) { Animator effectAnimator2 = m_laserAttackList[j].m_effectAnimator; effectAnimator2.Play("END"); flag = false; } } } IsAnimEnd = true; } if (flag) { Destroy(); } } }
private void FuncDelete() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) if (m_effectAnimator == null) { Destroy(); } AnimatorStateInfo currentAnimatorStateInfo = m_effectAnimator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_normalizedTime() >= 1f) { Destroy(); } }
protected virtual IEnumerator DoSit() { isPlayingSitAnimation = true; chairPoint.SetSittingCharacter(this); Vector3 sitPos = chairPoint.get_transform().get_position(); while (true) { animCtrl.Play(PLCA.WALK, false); Vector3 pos = base._transform.get_position(); Vector3 diff = sitPos - pos; Vector2 val = diff.ToVector2XZ(); Vector2 dir = val.get_normalized(); Quaternion val2 = Quaternion.LookRotation(dir.ToVector3XZ()); Vector3 eulerAngles = val2.get_eulerAngles(); float rot2 = eulerAngles.y; float vel = 0f; Vector3 eulerAngles2 = base._transform.get_eulerAngles(); rot2 = Mathf.SmoothDampAngle(eulerAngles2.y, rot2, ref vel, 0.1f); base._transform.set_eulerAngles(new Vector3(0f, rot2, 0f)); if (diff.get_magnitude() < 0.15f) { break; } yield return((object)null); } Vector3 dirPoint = chairPoint.dir.get_transform().get_position(); Vector3 sitDir = dirPoint - sitPos; Quaternion sitRot = Quaternion.LookRotation(sitDir); base._transform.set_rotation(sitRot); PLCA sitMotion = (sexType != 0) ? PLCA.SIT_F : PLCA.SIT; animCtrl.Play(sitMotion, false); while (true) { AnimatorStateInfo currentAnimatorStateInfo = animCtrl.animator.GetCurrentAnimatorStateInfo(0); if (!(1f > currentAnimatorStateInfo.get_normalizedTime())) { break; } yield return((object)null); } isPlayingSitAnimation = false; }
private void UpdateCamera() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) AnimatorStateInfo currentAnimatorStateInfo = cameraAnimator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_normalizedTime() >= 1f) { cutNo++; if (cameraAnimator.HasState(0, CUT_STATE_HASH[cutNo])) { cameraAnimator.Play(CUT_STATE_HASH[cutNo]); } else if (cameraAnimator.HasState(0, ENDING_STATE_ID)) { cameraAnimator.Play(ENDING_STATE_ID); EndCutScene(); } else { EndCutScene(); } } int num = cutNo % 2; for (int i = 0; i < cameras.Length; i++) { cameras[i].camera.get_gameObject().SetActive(num == i); } CutSceneCamera activeCamera = GetActiveCamera(); activeCamera.transform.set_position(cameraAnimatorTransform.get_position()); activeCamera.transform.set_rotation(cameraAnimatorTransform.get_rotation()); Camera camera = activeCamera.camera; Vector3 localScale = cameraAnimatorTransform.get_localScale(); camera.set_fieldOfView(localScale.x); }
private void Update() { //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) if (!loop || loopEnd) { if (waitTime > 0f) { timer += Time.get_deltaTime(); if (timer < waitTime) { return; } } if (waitParticlePlaying) { int i = 0; for (int num = particles.Length; i < num; i++) { ParticleSystem val = particles[i]; if (val != null && val.get_isPlaying()) { val.Stop(true); return; } } } if (waitAnimationPlaying && animator != null) { if (animator.IsInTransition(0)) { return; } AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0); if (!currentAnimatorStateInfo.get_loop() && currentAnimatorStateInfo.get_normalizedTime() < 1f) { return; } } DestroyGameObject(); } }
private void LateUpdate() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Expected O, but got Unknown //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) if (targetObject == null) { this.get_gameObject().SetActive(false); } else { if (animEventProcessor != null) { animEventProcessor.Update(); } switch (animationStep) { case AnimationStep.MOVE_TO_TARGET_POS: { animationTimer += Time.get_deltaTime(); Vector3 position2 = Vector3.Lerp(dropPos, targetPos, animationTimer / MOVE_TO_TARGET_TIME); float x = position2.x; Vector3 position3 = _transform.get_position(); position2._002Ector(x, position3.y, position2.z); _transform.set_position(position2); if (animationTimer >= MOVE_TO_TARGET_TIME) { animationStep = AnimationStep.DROP_TO_GROUND; } break; } case AnimationStep.DROP_TO_GROUND: { AnimatorStateInfo currentAnimatorStateInfo2 = animator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo2.get_fullPathHash() == endAnimHash) { targetPoint = this.GetComponent <TargetPoint>(); animationStep = AnimationStep.NONE; } if (isRare) { SoundManager.PlayOneShotUISE(10000061); } else { SoundManager.PlayOneShotUISE(10000062); } break; } case AnimationStep.OPEN: { AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() == openAnimHash && currentAnimatorStateInfo.get_normalizedTime() > 0.99f) { animationStep = AnimationStep.NONE; if (effect != null) { EffectManager.ReleaseEffect(effect.get_gameObject(), true, false); } this.get_gameObject().SetActive(false); } break; } case AnimationStep.GET: if (distanceAnim.IsPlaying()) { moveTime += Time.get_deltaTime(); Bounds bounds = targetObject._collider.get_bounds(); Vector3 center = bounds.get_center(); Vector3 val = _transform.get_position() - center; float magnitude = val.get_magnitude(); if (distance < magnitude) { distance = magnitude; } val = val.get_normalized() * distance * (1f - distanceAnim.Update()); Vector3 val2 = Quaternion.AngleAxis(moveTime * speedAnim.Update(), Vector3.get_up()) * val; Vector3 position = center + val2; _transform.set_position(position); Vector3 localScale = Vector3.get_one() * scaleAnim.Update(); if (distanceAnim.IsPlaying()) { _transform.set_localScale(localScale); } } else { Transform val3 = EffectManager.GetEffect("ef_btl_mpdrop_01", null); val3.set_position(_transform.get_position()); rymFX component = val3.GetComponent <rymFX>(); if (component != null) { component.AutoDelete = true; component.LoopEnd = true; } this.get_gameObject().SetActive(false); } break; } } }
private void Update() { if (!this.valid) { return; } if (this.layerMixModes.Length != this.animator.get_layerCount()) { Array.Resize <SkeletonAnimator.MixMode>(ref this.layerMixModes, this.animator.get_layerCount()); } float num = Time.get_time() - this.lastTime; this.skeleton.Update(Time.get_deltaTime()); int layerCount = this.animator.get_layerCount(); for (int i = 0; i < layerCount; i++) { float num2 = this.animator.GetLayerWeight(i); if (i == 0) { num2 = 1f; } AnimatorStateInfo currentAnimatorStateInfo = this.animator.GetCurrentAnimatorStateInfo(i); AnimatorStateInfo nextAnimatorStateInfo = this.animator.GetNextAnimatorStateInfo(i); AnimatorClipInfo[] currentAnimatorClipInfo = this.animator.GetCurrentAnimatorClipInfo(i); AnimatorClipInfo[] nextAnimatorClipInfo = this.animator.GetNextAnimatorClipInfo(i); SkeletonAnimator.MixMode mixMode = this.layerMixModes[i]; if (mixMode == SkeletonAnimator.MixMode.AlwaysMix) { for (int j = 0; j < currentAnimatorClipInfo.Length; j++) { AnimatorClipInfo animatorClipInfo = currentAnimatorClipInfo[j]; float num3 = animatorClipInfo.get_weight() * num2; if (num3 != 0f) { float num4 = currentAnimatorStateInfo.get_normalizedTime() * animatorClipInfo.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo.get_clip())).Mix(this.skeleton, Mathf.Max(0f, num4 - num), num4, currentAnimatorStateInfo.get_loop(), null, num3); } } if (nextAnimatorStateInfo.get_fullPathHash() != 0) { for (int k = 0; k < nextAnimatorClipInfo.Length; k++) { AnimatorClipInfo animatorClipInfo2 = nextAnimatorClipInfo[k]; float num5 = animatorClipInfo2.get_weight() * num2; if (num5 != 0f) { float num6 = nextAnimatorStateInfo.get_normalizedTime() * animatorClipInfo2.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo2.get_clip())).Mix(this.skeleton, Mathf.Max(0f, num6 - num), num6, nextAnimatorStateInfo.get_loop(), null, num5); } } } } else if (mixMode >= SkeletonAnimator.MixMode.MixNext) { int l; for (l = 0; l < currentAnimatorClipInfo.Length; l++) { AnimatorClipInfo animatorClipInfo3 = currentAnimatorClipInfo[l]; float num7 = animatorClipInfo3.get_weight() * num2; if (num7 != 0f) { float num8 = currentAnimatorStateInfo.get_normalizedTime() * animatorClipInfo3.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo3.get_clip())).Apply(this.skeleton, Mathf.Max(0f, num8 - num), num8, currentAnimatorStateInfo.get_loop(), null); break; } } while (l < currentAnimatorClipInfo.Length) { AnimatorClipInfo animatorClipInfo4 = currentAnimatorClipInfo[l]; float num9 = animatorClipInfo4.get_weight() * num2; if (num9 != 0f) { float num10 = currentAnimatorStateInfo.get_normalizedTime() * animatorClipInfo4.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo4.get_clip())).Mix(this.skeleton, Mathf.Max(0f, num10 - num), num10, currentAnimatorStateInfo.get_loop(), null, num9); } l++; } l = 0; if (nextAnimatorStateInfo.get_fullPathHash() != 0) { if (mixMode == SkeletonAnimator.MixMode.SpineStyle) { while (l < nextAnimatorClipInfo.Length) { AnimatorClipInfo animatorClipInfo5 = nextAnimatorClipInfo[l]; float num11 = animatorClipInfo5.get_weight() * num2; if (num11 != 0f) { float num12 = nextAnimatorStateInfo.get_normalizedTime() * animatorClipInfo5.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo5.get_clip())).Apply(this.skeleton, Mathf.Max(0f, num12 - num), num12, nextAnimatorStateInfo.get_loop(), null); break; } l++; } } while (l < nextAnimatorClipInfo.Length) { AnimatorClipInfo animatorClipInfo6 = nextAnimatorClipInfo[l]; float num13 = animatorClipInfo6.get_weight() * num2; if (num13 != 0f) { float num14 = nextAnimatorStateInfo.get_normalizedTime() * animatorClipInfo6.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo6.get_clip())).Mix(this.skeleton, Mathf.Max(0f, num14 - num), num14, nextAnimatorStateInfo.get_loop(), null, num13); } l++; } } } } if (this._UpdateLocal != null) { this._UpdateLocal(this); } this.skeleton.UpdateWorldTransform(); if (this._UpdateWorld != null) { this._UpdateWorld(this); this.skeleton.UpdateWorldTransform(); } if (this._UpdateComplete != null) { this._UpdateComplete(this); } this.lastTime = Time.get_time(); }
protected virtual void Update() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) if (!(_animator == null)) { _animator.set_speed((!skip) ? 1f : 10000f); if (playingStateHash != 0) { AnimatorStateInfo currentAnimatorStateInfo = _animator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() == playingStateHash && currentAnimatorStateInfo.get_normalizedTime() >= 1f) { playingStateHash = 0; if (endCallback != null) { Action action = endCallback; endCallback = null; action(); } } } } }
public void Update() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Expected O, but got Unknown //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) if (!(animator == null)) { bool flag = animator.IsInTransition(0); AnimatorStateInfo info = (!flag) ? animator.GetCurrentAnimatorStateInfo(0) : animator.GetNextAnimatorStateInfo(0); if ((curHash != info.get_fullPathHash() && !waitChange) || (curHash == info.get_fullPathHash() && waitChange)) { if (waitChange) { waitChange = false; } else { if (curDatas != null && lastSpeed > 0f) { float num = Time.get_deltaTime() * lastSpeed + lastNormalizedTime; Forward(num - beginTime + curMargin); } OnChangeAnim(info.get_fullPathHash(), false); } if (curDatas == null) { return; } if (!flag) { changeDelay = true; changeTransition = false; return; } AnimatorClipInfo[] nextAnimatorClipInfo = animator.GetNextAnimatorClipInfo(0); if (nextAnimatorClipInfo.Length == 0) { changeDelay = true; changeTransition = true; return; } ChangeAnimClip(ref info, nextAnimatorClipInfo[0].get_clip()); } else if (changeDelay) { AnimatorClipInfo[] array = (!changeTransition) ? animator.GetCurrentAnimatorClipInfo(0) : animator.GetNextAnimatorClipInfo(0); if (array.Length <= 0) { return; } ChangeAnimClip(ref info, array[0].get_clip()); } if (!waitChange && curDatas != null && (!flag || !((ValueType)animator.GetCurrentAnimatorStateInfo(0)).Equals((object)animator.GetNextAnimatorStateInfo(0)))) { float num2 = info.get_normalizedTime() * curTimeScale; if (animator.get_speed() >= 0f) { if (num2 >= lastTime && info.get_loop()) { Forward(curLength); beginTime = lastTime; lastTime += curLength; curTime = 0f; curIndex = 0; } else if (lastNormalizedTime > num2) { ExecuteLastEvent(false); beginTime = 0f; lastTime = curLength; curTime = 0f; curIndex = 0; } lastNormalizedTime = num2; lastSpeed = animator.get_speed(); Forward(num2 - beginTime + curMargin); } } } }