private IEnumerator EndEffectOnCrystal() { if (!(animForEffectOnCrystal == null)) { animForEffectOnCrystal.Play(STATE_END, 0, 0f); yield return((object)null); while (true) { AnimatorStateInfo currentAnimatorStateInfo = animForEffectOnBase.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() == STATE_END_INCLUDE_LAYER) { break; } yield return((object)null); } while (true) { AnimatorStateInfo currentAnimatorStateInfo2 = animForEffectOnCrystal.GetCurrentAnimatorStateInfo(0); if (!(currentAnimatorStateInfo2.get_normalizedTime() <= 1f)) { break; } yield return((object)null); } if (effectTransForCrystal != null) { Object.Destroy(effectTransForCrystal.get_gameObject()); effectTransForCrystal = null; } } }
private void Awake() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) _transform = this.get_transform(); if ((particles == null || particles.Length == 0) && autoCollectParticles) { particles = this.GetComponentsInChildren <ParticleSystem>(); } if (animator == null) { Animator component = this.GetComponent <Animator>(); if (component != null) { animator = component; } else { animator = null; } } if (animator != null) { AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0); defaultStateHash = currentAnimatorStateInfo.get_fullPathHash(); int num = Animator.StringToHash("END"); if (animator.HasState(0, num)) { endStateHash = num; } } }
private IEnumerator OnPickedEffect() { if (!(m_effectAnimator == null) && !(m_effectCtrl == null)) { m_effectAnimator.Play(ANIM_STATE_PICKED, 0, 0f); yield return((object)null); while (true) { AnimatorStateInfo currentAnimatorStateInfo = m_effectAnimator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() == ANIM_STATE_PICKED_INCLUDE_LAYER) { break; } yield return((object)null); } while (true) { AnimatorStateInfo currentAnimatorStateInfo2 = m_effectAnimator.GetCurrentAnimatorStateInfo(0); if (!(currentAnimatorStateInfo2.get_normalizedTime() < 1f)) { break; } yield return((object)null); } if (m_effectCtrl.waitParticlePlaying) { for (int i = 0; i < m_effectCtrl.particles.Length; i++) { ParticleSystem ps = m_effectCtrl.particles[i]; if (ps != null && ps.get_isPlaying()) { ps.Stop(true); yield return((object)null); } } } if (m_cachedEffectTransform != null && m_cachedEffectTransform.get_gameObject() != null) { bool isStock = false; if (MonoBehaviourSingleton <EffectManager> .IsValid()) { isStock = MonoBehaviourSingleton <EffectManager> .I.StockOrDestroy(m_cachedEffectTransform.get_gameObject(), false); } if (!isStock) { Object.Destroy(m_cachedEffectTransform.get_gameObject()); } } if (this.get_gameObject() != null) { Object.Destroy(this.get_gameObject()); } } }
private void UpdateAnim() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) if (!(animator == null) && !(animator.get_runtimeAnimatorController() == null)) { AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0); AnimatorStateInfo nextAnimatorStateInfo = animator.GetNextAnimatorStateInfo(0); int num = animStateHashs[56]; if (currentAnimatorStateInfo.get_fullPathHash() == num || nextAnimatorStateInfo.get_fullPathHash() == num) { PLCA playingAnim; if (lastAnimHash == 0) { playingAnim = this.playingAnim; Play(defaultAnim, false); } else { playingAnim = lastPlayingAnim; Play(this.playingAnim, false); } if (onEnd != null) { onEnd(this, playingAnim); } } num = animStateHashs[(int)this.playingAnim]; if (currentAnimatorStateInfo.get_fullPathHash() != num && nextAnimatorStateInfo.get_fullPathHash() != num && currentAnimatorStateInfo.get_fullPathHash() != viaAnimHash && (loopAnimHash == 0 || (currentAnimatorStateInfo.get_fullPathHash() != loopAnimHash && nextAnimatorStateInfo.get_fullPathHash() != loopAnimHash)) && (lastAnimHash == 0 || (currentAnimatorStateInfo.get_fullPathHash() != lastAnimHash && nextAnimatorStateInfo.get_fullPathHash() != lastAnimHash))) { PlayAnimator(this.playingAnim, false); if (onChange != null) { onChange(this, this.playingAnim); } } } }
public void Play(PLCA anim, bool instant = false) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) if (playingAnim == anim) { lastAnimHash = 0; } else { if (instant) { PlayAnimator(anim, instant); } else if (loopAnimHash != 0 && endAnimHash != 0) { AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0); AnimatorStateInfo nextAnimatorStateInfo = animator.GetNextAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() == loopAnimHash || nextAnimatorStateInfo.get_fullPathHash() == loopAnimHash) { animator.CrossFade(endAnimHash, transitionDuration, 0); lastAnimHash = endAnimHash; lastPlayingAnim = playingAnim; } } string str = animStateNames[(int)anim]; viaAnimHash = Animator.StringToHash("Base Layer." + str + "_VIA"); if (!animator.HasState(0, viaAnimHash)) { viaAnimHash = 0; } loopAnimHash = Animator.StringToHash("Base Layer." + str + "_LOOP"); if (!animator.HasState(0, loopAnimHash)) { loopAnimHash = 0; } if (loopAnimHash != 0) { endAnimHash = Animator.StringToHash("Base Layer." + str + "_END"); if (!animator.HasState(0, endAnimHash)) { endAnimHash = 0; } } playingAnim = anim; if (onPlay != null) { onPlay(this, anim); } } }
public bool IsCurrentState(PLCA anim) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (PLCA.NORMAL > anim || (int)anim >= animStateHashs.Length) { return(false); } AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() != animStateHashs[(int)anim]) { return(false); } return(true); }
private void Update() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (m_effectAnimator != null) { AnimatorStateInfo currentAnimatorStateInfo = m_effectAnimator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() == ANIM_STATE_LOOP_INCLUDE_LAYER) { m_cachedCollider.set_enabled(true); } } if (m_state == STATE.ACTIVE && m_lifeSpanType == BulletData.BulletPresent.LIFE_SPAN_TYPE.TIME) { if (m_lifeSpan <= 0f) { OnDisappear(); } m_lifeSpan -= Time.get_deltaTime(); } }
public void OnFlick() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) if (!(m_effectRestraint == null) && IsValidFlickInput) { Animator component = m_effectRestraint.GetComponent <Animator>(); if (!(component == null)) { int num = Animator.StringToHash("ACT"); if (component.HasState(0, num)) { AnimatorStateInfo currentAnimatorStateInfo = component.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() != Animator.StringToHash("END")) { component.Play(num, 0, 0f); component.Update(0f); } } } } }
protected virtual void Update() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) if (!(_animator == null)) { _animator.set_speed((!skip) ? 1f : 10000f); if (playingStateHash != 0) { AnimatorStateInfo currentAnimatorStateInfo = _animator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() == playingStateHash && currentAnimatorStateInfo.get_normalizedTime() >= 1f) { playingStateHash = 0; if (endCallback != null) { Action action = endCallback; endCallback = null; action(); } } } } }
private void UpdateEffectOnWeapon() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) if (!effectAnimatorOnWeaponList.IsNullOrEmpty()) { for (int i = 0; i < effectAnimatorOnWeaponList.Count; i++) { if (!(effectAnimatorOnWeaponList[i] == null)) { AnimatorStateInfo currentAnimatorStateInfo = effectAnimatorOnWeaponList[i].GetCurrentAnimatorStateInfo(0); int fullPathHash = currentAnimatorStateInfo.get_fullPathHash(); if (IsComboLvMax()) { if (fullPathHash != HASH_EFFECT_ON_WEAPON_FULL) { effectAnimatorOnWeaponList[i].Play(HASH_EFFECT_ON_WEAPON_FULL); } } else { if (fullPathHash != HASH_EFFECT_ON_WEAPON_DEFAULT) { effectAnimatorOnWeaponList[i].Play(HASH_EFFECT_ON_WEAPON_DEFAULT); } Vector3 localScale = effectTransOnWeaponList[i].get_localScale(); localScale.z = GetGaugeRate(); effectTransOnWeaponList[i].set_localScale(localScale); } } } } }
private void LateUpdate() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Expected O, but got Unknown //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) if (targetObject == null) { this.get_gameObject().SetActive(false); } else { if (animEventProcessor != null) { animEventProcessor.Update(); } switch (animationStep) { case AnimationStep.MOVE_TO_TARGET_POS: { animationTimer += Time.get_deltaTime(); Vector3 position2 = Vector3.Lerp(dropPos, targetPos, animationTimer / MOVE_TO_TARGET_TIME); float x = position2.x; Vector3 position3 = _transform.get_position(); position2._002Ector(x, position3.y, position2.z); _transform.set_position(position2); if (animationTimer >= MOVE_TO_TARGET_TIME) { animationStep = AnimationStep.DROP_TO_GROUND; } break; } case AnimationStep.DROP_TO_GROUND: { AnimatorStateInfo currentAnimatorStateInfo2 = animator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo2.get_fullPathHash() == endAnimHash) { targetPoint = this.GetComponent <TargetPoint>(); animationStep = AnimationStep.NONE; } if (isRare) { SoundManager.PlayOneShotUISE(10000061); } else { SoundManager.PlayOneShotUISE(10000062); } break; } case AnimationStep.OPEN: { AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0); if (currentAnimatorStateInfo.get_fullPathHash() == openAnimHash && currentAnimatorStateInfo.get_normalizedTime() > 0.99f) { animationStep = AnimationStep.NONE; if (effect != null) { EffectManager.ReleaseEffect(effect.get_gameObject(), true, false); } this.get_gameObject().SetActive(false); } break; } case AnimationStep.GET: if (distanceAnim.IsPlaying()) { moveTime += Time.get_deltaTime(); Bounds bounds = targetObject._collider.get_bounds(); Vector3 center = bounds.get_center(); Vector3 val = _transform.get_position() - center; float magnitude = val.get_magnitude(); if (distance < magnitude) { distance = magnitude; } val = val.get_normalized() * distance * (1f - distanceAnim.Update()); Vector3 val2 = Quaternion.AngleAxis(moveTime * speedAnim.Update(), Vector3.get_up()) * val; Vector3 position = center + val2; _transform.set_position(position); Vector3 localScale = Vector3.get_one() * scaleAnim.Update(); if (distanceAnim.IsPlaying()) { _transform.set_localScale(localScale); } } else { Transform val3 = EffectManager.GetEffect("ef_btl_mpdrop_01", null); val3.set_position(_transform.get_position()); rymFX component = val3.GetComponent <rymFX>(); if (component != null) { component.AutoDelete = true; component.LoopEnd = true; } this.get_gameObject().SetActive(false); } break; } } }
private void Update() { if (!this.valid) { return; } if (this.layerMixModes.Length != this.animator.get_layerCount()) { Array.Resize <SkeletonAnimator.MixMode>(ref this.layerMixModes, this.animator.get_layerCount()); } float num = Time.get_time() - this.lastTime; this.skeleton.Update(Time.get_deltaTime()); int layerCount = this.animator.get_layerCount(); for (int i = 0; i < layerCount; i++) { float num2 = this.animator.GetLayerWeight(i); if (i == 0) { num2 = 1f; } AnimatorStateInfo currentAnimatorStateInfo = this.animator.GetCurrentAnimatorStateInfo(i); AnimatorStateInfo nextAnimatorStateInfo = this.animator.GetNextAnimatorStateInfo(i); AnimatorClipInfo[] currentAnimatorClipInfo = this.animator.GetCurrentAnimatorClipInfo(i); AnimatorClipInfo[] nextAnimatorClipInfo = this.animator.GetNextAnimatorClipInfo(i); SkeletonAnimator.MixMode mixMode = this.layerMixModes[i]; if (mixMode == SkeletonAnimator.MixMode.AlwaysMix) { for (int j = 0; j < currentAnimatorClipInfo.Length; j++) { AnimatorClipInfo animatorClipInfo = currentAnimatorClipInfo[j]; float num3 = animatorClipInfo.get_weight() * num2; if (num3 != 0f) { float num4 = currentAnimatorStateInfo.get_normalizedTime() * animatorClipInfo.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo.get_clip())).Mix(this.skeleton, Mathf.Max(0f, num4 - num), num4, currentAnimatorStateInfo.get_loop(), null, num3); } } if (nextAnimatorStateInfo.get_fullPathHash() != 0) { for (int k = 0; k < nextAnimatorClipInfo.Length; k++) { AnimatorClipInfo animatorClipInfo2 = nextAnimatorClipInfo[k]; float num5 = animatorClipInfo2.get_weight() * num2; if (num5 != 0f) { float num6 = nextAnimatorStateInfo.get_normalizedTime() * animatorClipInfo2.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo2.get_clip())).Mix(this.skeleton, Mathf.Max(0f, num6 - num), num6, nextAnimatorStateInfo.get_loop(), null, num5); } } } } else if (mixMode >= SkeletonAnimator.MixMode.MixNext) { int l; for (l = 0; l < currentAnimatorClipInfo.Length; l++) { AnimatorClipInfo animatorClipInfo3 = currentAnimatorClipInfo[l]; float num7 = animatorClipInfo3.get_weight() * num2; if (num7 != 0f) { float num8 = currentAnimatorStateInfo.get_normalizedTime() * animatorClipInfo3.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo3.get_clip())).Apply(this.skeleton, Mathf.Max(0f, num8 - num), num8, currentAnimatorStateInfo.get_loop(), null); break; } } while (l < currentAnimatorClipInfo.Length) { AnimatorClipInfo animatorClipInfo4 = currentAnimatorClipInfo[l]; float num9 = animatorClipInfo4.get_weight() * num2; if (num9 != 0f) { float num10 = currentAnimatorStateInfo.get_normalizedTime() * animatorClipInfo4.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo4.get_clip())).Mix(this.skeleton, Mathf.Max(0f, num10 - num), num10, currentAnimatorStateInfo.get_loop(), null, num9); } l++; } l = 0; if (nextAnimatorStateInfo.get_fullPathHash() != 0) { if (mixMode == SkeletonAnimator.MixMode.SpineStyle) { while (l < nextAnimatorClipInfo.Length) { AnimatorClipInfo animatorClipInfo5 = nextAnimatorClipInfo[l]; float num11 = animatorClipInfo5.get_weight() * num2; if (num11 != 0f) { float num12 = nextAnimatorStateInfo.get_normalizedTime() * animatorClipInfo5.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo5.get_clip())).Apply(this.skeleton, Mathf.Max(0f, num12 - num), num12, nextAnimatorStateInfo.get_loop(), null); break; } l++; } } while (l < nextAnimatorClipInfo.Length) { AnimatorClipInfo animatorClipInfo6 = nextAnimatorClipInfo[l]; float num13 = animatorClipInfo6.get_weight() * num2; if (num13 != 0f) { float num14 = nextAnimatorStateInfo.get_normalizedTime() * animatorClipInfo6.get_clip().get_length(); this.animationTable.get_Item(this.GetAnimationClipNameHashCode(animatorClipInfo6.get_clip())).Mix(this.skeleton, Mathf.Max(0f, num14 - num), num14, nextAnimatorStateInfo.get_loop(), null, num13); } l++; } } } } if (this._UpdateLocal != null) { this._UpdateLocal(this); } this.skeleton.UpdateWorldTransform(); if (this._UpdateWorld != null) { this._UpdateWorld(this); this.skeleton.UpdateWorldTransform(); } if (this._UpdateComplete != null) { this._UpdateComplete(this); } this.lastTime = Time.get_time(); }
public void Update() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Expected O, but got Unknown //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) if (!(animator == null)) { bool flag = animator.IsInTransition(0); AnimatorStateInfo info = (!flag) ? animator.GetCurrentAnimatorStateInfo(0) : animator.GetNextAnimatorStateInfo(0); if ((curHash != info.get_fullPathHash() && !waitChange) || (curHash == info.get_fullPathHash() && waitChange)) { if (waitChange) { waitChange = false; } else { if (curDatas != null && lastSpeed > 0f) { float num = Time.get_deltaTime() * lastSpeed + lastNormalizedTime; Forward(num - beginTime + curMargin); } OnChangeAnim(info.get_fullPathHash(), false); } if (curDatas == null) { return; } if (!flag) { changeDelay = true; changeTransition = false; return; } AnimatorClipInfo[] nextAnimatorClipInfo = animator.GetNextAnimatorClipInfo(0); if (nextAnimatorClipInfo.Length == 0) { changeDelay = true; changeTransition = true; return; } ChangeAnimClip(ref info, nextAnimatorClipInfo[0].get_clip()); } else if (changeDelay) { AnimatorClipInfo[] array = (!changeTransition) ? animator.GetCurrentAnimatorClipInfo(0) : animator.GetNextAnimatorClipInfo(0); if (array.Length <= 0) { return; } ChangeAnimClip(ref info, array[0].get_clip()); } if (!waitChange && curDatas != null && (!flag || !((ValueType)animator.GetCurrentAnimatorStateInfo(0)).Equals((object)animator.GetNextAnimatorStateInfo(0)))) { float num2 = info.get_normalizedTime() * curTimeScale; if (animator.get_speed() >= 0f) { if (num2 >= lastTime && info.get_loop()) { Forward(curLength); beginTime = lastTime; lastTime += curLength; curTime = 0f; curIndex = 0; } else if (lastNormalizedTime > num2) { ExecuteLastEvent(false); beginTime = 0f; lastTime = curLength; curTime = 0f; curIndex = 0; } lastNormalizedTime = num2; lastSpeed = animator.get_speed(); Forward(num2 - beginTime + curMargin); } } } }