public override void _Ready() { base._Ready(); jumpGravity = 2.0f * jumpHeight / Mathf.Pow(jumpDuration / 2.0f, 2); fallGravity = 2.0f * jumpHeight / Mathf.Pow(fallDuration / 2.0f, 2); jumpSpeed = -Mathf.Sqrt(2.0f * jumpGravity * jumpHeight); terminalVelocity = airborneTerminalVelocity; sprite = GetNode("Sprite") as Sprite; animationPlayer = GetNode("AnimationPlayer") as AnimationPlayer; animationTree = GetNode("AnimationTree") as AnimationTree; animationTree.SetActive(true); animationPlayback = animationTree.Get("parameters/playback") as AnimationNodeStateMachinePlayback; animationPlayback.Start("stand"); hitbox = GetNode("Sprite/Hitbox") as Area2D; hitbox.Connect("area_entered", this, "_On_Hitbox_AreaEntered"); }