public IEnumerator JumpToPosition(Vector3 _pos)
 {
     resetting            = true;
     jumping              = true;
     distanceFromNextRock = Vector2.Distance(transform.position, _pos);
     while (transform.position != _pos)
     {
         transform.position = Vector3.MoveTowards(transform.position, _pos, 0.1f);
         // squash/stretch over jump
         if (Vector2.Distance(transform.position, _pos) > distanceFromNextRock / 2.0f)
         {
             transform.localScale += new Vector3(scaleAmount, scaleAmount);
         }
         else
         {
             if (transform.localScale.x > 1.0f)
             {
                 transform.localScale -= new Vector3(scaleAmount, scaleAmount);
             }
         }
         yield return(null);
     }
     jumping   = false;
     resetting = false;
     animationController.StopShoryuken();
 }