private void On_AnimationLerpFloat_AnimationUpdated(AnimationLerp <float> animationLerp, float value) { transform.localScale = originalScale * value; }
private void On_AnimLerp_HoverEnter_AnimationProgressed(AnimationLerp <float> arg1, float value) { transform.localScale = Vector3.one * value; }
// Start is called before the first frame update void Start() { lerp = GetComponent <AnimationLerp>(); }