Пример #1
0
 //recursive call to checkchild of the current game object used for generating a new hierarchy
 void checkChildren(GameObject currentObject, int currentIndex)
 {
     foreach (Transform child in currentObject.transform)
     {
         int childIndex = gameObjectHierarchy.addObjectWithIndex(child.gameObject, currentIndex);
         animData.addNewPose(child.gameObject, currentObject, currentIndex);
         checkChildren(child.gameObject, childIndex);
     }
 }