Пример #1
0
        private Game3DObject CreateZombie(Loader loader)
        {
            var body = loader.MakeRectangle(Vector3.Zero, Vector3.Zero, Vector3.One + Vector3.UnitY * 3 + Vector3.UnitX * 2);

            var leftLegBone  = loader.MakeRectangle(Vector3.UnitY * -4 + Vector3.UnitX * -2, Vector3.Zero, Vector3.One * 1.2f);
            var rightLegBone = loader.MakeRectangle(Vector3.UnitY * -4 + Vector3.UnitX * 2, Vector3.Zero, Vector3.One * 1.2f);
            var leftArmBone  = loader.MakeRectangle(Vector3.UnitY * 3 + Vector3.UnitX * -4, Vector3.Zero, Vector3.One * 1.2f);
            var rightArmBone = loader.MakeRectangle(Vector3.UnitY * 3 + Vector3.UnitX * 4, Vector3.Zero, Vector3.One * 1.2f);
            var headBone     = loader.MakeRectangle(Vector3.UnitY * 4, Vector3.Zero, Vector3.One * 1.1f);

            body.AddChild(leftLegBone);
            body.AddChild(rightLegBone);
            body.AddChild(leftArmBone);
            body.AddChild(rightArmBone);
            body.AddChild(headBone);

            var leftLeg  = loader.MakeRectangle(Vector3.UnitY * -3, Vector3.Zero, Vector3.One + Vector3.UnitY * 3);
            var rightLeg = loader.MakeRectangle(Vector3.UnitY * -3, Vector3.Zero, Vector3.One + Vector3.UnitY * 3);
            var leftArm  = loader.MakeRectangle(Vector3.UnitY * -3, Vector3.Zero, Vector3.One + Vector3.UnitY * 3);
            var rightArm = loader.MakeRectangle(Vector3.UnitY * -3, Vector3.Zero, Vector3.One + Vector3.UnitY * 3);
            var head     = loader.MakeRectangle(Vector3.UnitY * 2, Vector3.Zero, Vector3.One * 2);

            leftLegBone.AddChild(leftLeg);
            rightLegBone.AddChild(rightLeg);
            leftArmBone.AddChild(leftArm);
            rightArmBone.AddChild(rightArm);
            headBone.AddChild(head);

            leftLegBone.IsHidden  = true;
            rightLegBone.IsHidden = true;
            leftArmBone.IsHidden  = true;
            rightArmBone.IsHidden = true;
            headBone.IsHidden     = true;


            Animation zombieIdleAnimation = new Animation(new float[] { 0, MathUtil.Pi / 16f, 0, -MathUtil.Pi / 16f, 0 }, 1, int.MaxValue);

            zombieIdleAnimation.AddProcess(value =>
            {
                headBone.SetRotationZ(value);
                headBone.SetRotationY(value);
                leftArmBone.SetRotationY(value - MathUtil.PiOverTwo);
                rightArmBone.SetRotationY(-value - MathUtil.PiOverTwo);
            });
            Animation movementAnimation = new Animation(new float[] { 0, MathUtil.PiOverFour, 0, -MathUtil.PiOverFour, 0 }, 1, int.MaxValue);

            movementAnimation.AddProcess(value =>
            {
                leftLegBone.SetRotationY(value);
                rightLegBone.SetRotationY(-value);
            });
            movementAnimation.AddTransitionPaused(() =>
            {
                leftLegBone.SetRotationY(0);
                rightLegBone.SetRotationY(0);
            });

            body.Collision = new BoxCollision(5, 20);
            body.AddScript(new ZombieMovementScript(_player, movementAnimation));
            body.AddComponent(new HealthComponent(100));

            return(body);
        }