Пример #1
0
            public override void DoEvent(Animation animation)
            {
                /* Collision Test */
                if (!World.InBound(light.GridLocation.X, light.GridLocation.Y))
                {
                    animation.StopAnimation();
                    World.RemoveLight(light);
                    return;
                }

                HashSet<Entity> entities = World.GetEntities(light.GridLocation.X, light.GridLocation.Y);
                foreach (Entity entity in entities)
                {
                    if (entity.Hidden) { continue; }

                    if (entity is Person)
                    {
                        Person thisPerson = (Person)entity;

                        if ((light.Type == Light.LightType.Yellow) &&
                            (thisPerson.Profession == Person.ProfessionType.Worker) && !thisPerson.IsEducated)
                        {
                            thisPerson.Educate(1);
                        }

                        if (light.Type == Light.LightType.White)
                        {
                            animation.AddEventFrame(new Reflection(new Point(light.GridLocation.X, light.GridLocation.Y),
                                thisPerson.ReflectedLightColor, thisPerson.Direction, lastFrameTime), lastFrameTime);
                        }
                        else
                        {
                            animation.AddEventFrame(new Stop(light), lastFrameTime);
                        }
                    }
                    else if (entity is Building)
                    {
                        Building building = (Building)entity;
                        building.Illuminate(light.Type);

                        animation.StopAnimation();
                        World.RemoveLight(light);
                    }
                    else if (entity is Mirror)
                    {
                        Mirror mirror = (Mirror)entity;
                        Entity.DirectionType newDirection = mirror.Reflect(light.Direction);

                        if (newDirection == Entity.DirectionType.NONE)
                        {
                            animation.StopAnimation();
                            World.RemoveLight(light);
                        }
                        else
                        {
                            light.Direction = newDirection;
                        }
                    }
                }

                Play();
            }