/// <summary> /// Blendet die Sprechblase des Tieres aus /// </summary> /// <param name="name">Tiername, des zu sprechenden Tieres</param> public void LetAnimalBeQuiet(string name) { AnimalController animal = GetAnimalByName(name); if (animal != null) { animal.BeSilent(); } }
/// <summary> /// Methode reguliert, was passiert, wenn Portal verlassen wird /// </summary> /// <param name="col">Collider</param> void OnTriggerExit2D(Collider2D col) { AnimalController animal = Manager.GetAnimalByName(col.name); if (animal != null) { animal.BeSilent(); } }