private void OnEntityDeath(BaseCombatEntity entity, HitInfo info) { if (entity == null) { return; } if (animalList.Contains(entity)) { AnimalController baseNpc = entity.GetComponent <AnimalController>(); if (baseNpc != null) { baseNpc.naturalDeath = true; timer.In(configData.Settings.Respawn, () => SpawnAnimalEntity(baseNpc.prefabName, baseNpc.homePos)); UnityEngine.Object.Destroy(entity.GetComponent <AnimalController>()); } HumanController npcPlayer = entity.GetComponent <HumanController>(); if (npcPlayer != null) { npcPlayer.naturalDeath = true; timer.In(configData.Settings.Respawn, () => SpawnNpcEntity(npcPlayer.prefabName, npcPlayer.homePos)); UnityEngine.Object.Destroy(entity.GetComponent <HumanController>()); } animalList.Remove(entity); } }
/// <summary> /// Ponto de entrada principal para o aplicativo. /// </summary> //[STAThread] static void Main(string[] args) { /*Application.EnableVisualStyles(); * Application.SetCompatibleTextRenderingDefault(false); * Application.Run(new Form1());*/ //String path = "C:\\teste-tecnico-programador\\teste_mov_animais_1.csv"; AnimalController animalController = new AnimalController(); EntityContext db = new EntityContext(); AnimalService animalService = new AnimalService(); //animalService.Salvar(animalController.ImportaArquivoCSV(path)); animalService.GetAnimais().ForEach(p => Console.WriteLine(p.Codigo)); /*Animal animal = new Animal(); * animal.Codigo = 1; * * List<Animal> animais = new List<Animal>(); * animais.Add(animal); * * animalService.Salvar(animais);*/ //db.Animal.ToList().ForEach(p => Console.WriteLine(p.Codigo)); }
// Update is called once per frame void Update() { timer -= Time.deltaTime; if (timer <= 0) { timer = 2.0f; if (NowCount >= max_animal) { return; } GameObject AniPrefab = (GameObject)Resources.Load("Animal1"); float cameraZ = Camera.main.transform.position.z; Vector3 InitPos = Camera.main.WorldToViewportPoint(AniPrefab.transform.position); Vector3 RandomPos = new Vector3(Random.value, InitPos.y, -cameraZ); RandomPos = Camera.main.ViewportToWorldPoint(RandomPos); Target _target = Random.value > 0.5f ? Target.Right : Target.Left; AnimalController animal = AnimalController.Create(AniPrefab, _target, RandomPos); NowCount++; animal.OnArrested += whenCapture; } }
void FarmObjectOK() { shopList.SetActive(true); productImage = GameObject.Find("arrangeImage"); int putable = 0; for (int i = 0; i < farmAnimal.transform.childCount; i++) { //Debug.Log("동물" + i + "번 : " + farmAnimal.transform.GetChild(i).transform.position.x); //Debug.Log("productImage : " + productImage.transform.position.x); //Debug.Log(i+"번 차이 : "+Mathf.Abs(farmAnimal.transform.GetChild(i).transform.position.x - productImage.transform.position.x)); //Debug.Log(i+"번 차이 : "+ Mathf.Abs(farmAnimal.transform.GetChild(i).transform.position.y - productImage.transform.position.y)); if (Mathf.Abs(farmAnimal.transform.GetChild(i).transform.position.x - productImage.transform.position.x) > 3 || Mathf.Abs(farmAnimal.transform.GetChild(i).transform.position.y - productImage.transform.position.y) > 3) { putable++; } } for (int i = 0; i < farmFarmObject.transform.childCount; i++) { //Debug.Log("설치물" + i + "번 : " + farmFarmObject.transform.GetChild(i).transform.position.x); //Debug.Log("productImage : " + productImage.transform.position.x); //Debug.Log(i + "번 차이 : " + Mathf.Abs(farmFarmObject.transform.GetChild(i).transform.position.x - productImage.transform.position.x)); //Debug.Log(i + "번 차이 : " + Mathf.Abs(farmFarmObject.transform.GetChild(i).transform.position.y - productImage.transform.position.y)); if (Mathf.Abs(farmFarmObject.transform.GetChild(i).transform.position.x - productImage.transform.position.x) > 3 || Mathf.Abs(farmFarmObject.transform.GetChild(i).transform.position.y - productImage.transform.position.y) > 3) { putable++; } } //Debug.Log("농장동물"+farmAnimal.transform.childCount+"마리"); //Debug.Log("농장설치물"+farmFarmObject.transform.childCount+"개"); //Debug.Log(putable); if (putable == farmAnimal.transform.childCount + farmFarmObject.transform.childCount) { text.gameObject.SetActive(false); ShopButtonManager productSBM = productImage.GetComponent <ShopButtonManager>(); product = productSBM.product; FarmObject productFarmObject = product.GetComponent <FarmObject>(); producted = Instantiate(productSBM.product, new Vector2(productImage.transform.position.x, productImage.transform.position.y), Quaternion.identity); producted.transform.parent = farmFarmObject.transform; Drag PIDrag = productImage.GetComponent <Drag>(); PIDrag.PItransformBack(); FarmObject productedObject = producted.GetComponent <FarmObject>(); productedObject.farmObjectIndex = Spawner._instance.farmObjects.Count; productedObject.isField = true; OKButton.gameObject.SetActive(false); cancelButton.gameObject.SetActive(false); shopCloseButton.SetActive(true); MoneyManager.money -= productedObject.shopCost; DataManager._instance.SaveMoney(MoneyManager.money, MoneyManager.heart); Spawner._instance.BuyNewFarmObject(producted); DataManager._instance.ParseFarmObjectData(Spawner._instance.farmObjects); for (int i = 0; i < farmAnimal.transform.childCount; i++) { AnimalController animalController = farmAnimal.transform.GetChild(i).GetComponent <AnimalController>(); animalController.pathStart(); } } }
public void TestSetup() { HelperMethods.InitialiseAutoMapper(); Mock <IContext> context = new Mock <IContext>(); context.Setup(x => x.Animals).Returns(mockAnimals); context.Setup(x => x.Users).Returns(mockUsers); context.Setup(x => x.AnimalTypes).Returns(mockAnimalTypes); userRepository = new UserRepository(context.Object); userManager = new UserManager(userRepository); animalTypeRepository = new AnimalTypeRepository(context.Object); animalTypeManager = new AnimalTypeManager(animalTypeRepository); animalRepository = new AnimalRepository(context.Object); animalStateManager = new AnimalStateManager(); animalManager = new AnimalManager(animalRepository, animalTypeManager, animalStateManager); animalController = new AnimalController(userManager, animalManager, animalTypeManager); }
private AnimalController NewAnimal(int r, int c) { AnimalController animal = AnimalPool.Instance.Get(); animal.setCell(r, c); return(animal); }
public Put() { animalRepository = new InMemoryAnimalRepository(AnimalDataUtilities.AnimalData(UserId)); animalFindService = new AnimalFindService(animalRepository); animalController = new AnimalController(animalFindService); pettingController = new PettingController(animalFindService, new AnimalPettingService(animalFindService, animalRepository)); }
private void GenerateAnimal(AnimalController animal) { var temp = Instantiate <AnimalController>(animal, _animalParent); temp.Init(animal.GetAnimalType()); var angles = _planet.EcosystemAngles[_planet.EcosystemByAnimal[animal.GetAnimalType()]]; int value = UnityEngine.Random.Range(0, angles.Count); var area = angles[value]; int finalAngle = UnityEngine.Random.Range(area.StartAngle, area.EndAngle); float radians = Mathf.Deg2Rad * finalAngle; Vector2 finalPosition = new Vector2(Mathf.Sin(radians), Mathf.Cos(radians)); //Debug.Log(animal.GetAnimalType().ToString() + " : "+ finalAngle); //Vector2 finalPosition = Rotate(Vector2.up, finalAngle); /* * GameObject go = GameObject.CreatePrimitive(PrimitiveType.Sphere); * go.name = animal.GetAnimalType().ToString(); * go.transform.position = finalPosition; */ //Vector2 point = UnityEngine.Random.insideUnitCircle; Vector2 point = finalPosition; temp.transform.position = point; _allAnimals.Add(temp); }
/// <summary> /// Lässt das Tier etwas "sagen" /// </summary> /// <param name="animal">Tier</param> /// <param name="text">Auszugebender Text</param> public void LetAnimalSaySomething(AnimalController animal, string text) { if (animal != null) { animal.Speak(text); } }
private void button1_Click(object sender, EventArgs e) { Animal animal = new Animal { Id = Guid.NewGuid().ToString(), Name = Name.Text, Age = (int)Age.Value, Gender = man.Checked?"man":notman.Checked?"women":"xyuznaet", Class = ClassBox.Text }; if (animal.Age == 0 || animal.Class == string.Empty || animal.Name == string.Empty) { MessageBox.Show("Все поля заполните ПОЖАЛУЙСТА"); return; } AnimalController animalController = new AnimalController(); animalController.AddAnumal(animal); Name.Text = ""; Age.Value = 0; status.Text = "Животное успешно добавлено"; }
public void Animal_ShouldReturnsTrue_WhenViewResult_IsValid() { // Arrange Mapper.Initialize(cfg => { cfg.CreateMap <Animal, AnimalsViewModel>(); cfg.CreateMap <AnimalsViewModel, Animal>(); }); var verificationProviderMock = new Mock <IVerificationProvider>(); var mapperMock = new Mock <IMapper>(); var mockedUsersService = new Mock <IUsersService>(); var animalServiceMock = new Mock <IAnimalsService>(); var animalController = new AnimalController(verificationProviderMock.Object, mapperMock.Object, mockedUsersService.Object, animalServiceMock.Object); // Act var animal = new Animal { Id = Guid.NewGuid() }; var animalsCollection = new List <Animal>() { animal }; animalServiceMock.Setup(c => c.GetAll()).Returns(animalsCollection.AsQueryable()); //Assert animalController.WithCallTo(c => c.Animal(animal.Id)) .ShouldRenderView("Animal"); }
public void GetAllData_Test() { Mock <IAnimalRepository> repoMock = new Mock <IAnimalRepository>(); Animal firstAnimal = new Animal { Id = 1, Name = "Bobita", Description = "Cat" }; Animal secondAnimal = new Animal { Id = 2, Name = "Rex", Description = "Dog" }; List <Animal> personList = new List <Animal> { firstAnimal, secondAnimal }; repoMock.Setup(x => x.GetAll()).Returns(personList); AnimalController animalController = new AnimalController(repoMock.Object); List <Animal> result = animalController.GetAll().ToList(); Assert.AreEqual(2, result.Count); }
public void ControllerSelectsGroup() { // arrange // Контекст контроллера var controllerContext = new ControllerContext(); // Макет HttpContext var moqHttpContext = new Mock <HttpContext>(); moqHttpContext.Setup(c => c.Request.Headers).Returns(new HeaderDictionary()); controllerContext.HttpContext = moqHttpContext.Object; //заполнить DB данными using (var context = new ApplicationDbContext(_options)) { TestData.FillContext(context); } using (var context = new ApplicationDbContext(_options)) { var controller = new AnimalController(context) { ControllerContext = controllerContext }; var comparer = Comparer <Animal> .GetComparer((d1, d2) => d1.AnimalId.Equals(d2.AnimalId)); // act var result = controller.Index(2) as ViewResult; var model = result.Model as List <Animal>; // assert Assert.Equal(2, model.Count); Assert.Equal(context.Animals .ToArrayAsync() .GetAwaiter() .GetResult()[2], model[0], comparer); } }
private void button1_Click(object sender, EventArgs e) { AnimalController animalController = new AnimalController(); var selectedName = listBox1.SelectedValue.ToString(); var selectedAnimal = animalController.GetAnimalByName(selectedName); Animal newAnimal = new Animal { Id = selectedAnimal.Id, Name = Namei.Text, Class = Classi.Text, Age = (int)Agei.Value, Gender = man.Checked ? "man" : notman.Checked ? "women" : "xyuznaet" }; animalController.EditAnimal(selectedAnimal, newAnimal); Reset(); status.Text = "Successful edit"; listBox1.DataSource = animalController.GetNamesList(); }
public void TestPostAnimal() { _context = DbContextMocker.GetAnimalsGameContext(Guid.NewGuid().ToString()); _service = new AnimalsGameService(_context, null); _controller = new AnimalController(_context, _service); Animal newAnimal = new Animal { AnimalId = 123, Type = AnimalType.SMALL, Name = "Penguin", Happiness = Constants.NEUTRAL, Hunger = Constants.NEUTRAL, UserId = 0 // No user assigned }; _controller.AddAnimal(newAnimal); List <Animal> animals = _controller.GetAnimals(); Assert.NotNull(animals); Assert.Equal(4, animals.Count); _context.Database.EnsureDeleted(); }
private void PlaySelect(AnimalController _) { float randomPitch = Random.Range(LowPitchRange, HighPitchRange); // this.gameObject.GetComponent<AudioSource>().pitch = randomPitch; // this.gameObject.GetComponent<AudioSource>().clip = select; // this.gameObject.GetComponent<AudioSource>().Play(); }
public override bool Activate(Activator activator = null) { if (SecondTarget != null) { SecondTarget.SetActive(true); } if (Target != null) { Target.SetActive(true); Target.transform.position = SpawnPoint.transform.position; AnimalController animalController = Target.GetComponent <AnimalController>(); if (animalController != null && animalController.AnimalType == AnimalType.Fox) { GameManager.Instance.SwitchActiveAnimalController(); } DeathController deathController = Target.GetComponent <DeathController>(); MovementController movementController = Target.GetComponent <MovementController>(); if (deathController != null) { deathController.IsDead = false; } if (movementController != null) { movementController.TryMoveNone(); movementController.CanMove = true; } return(true); } return(false); }
/// <summary> /// Erkennt die Kollision eines Tieres mit der Hütte /// </summary> void OnTriggerEnter2D(Collider2D col) { Manager.VisitHut(col.name); //Merkt sich im Manager, dass Tier gerade auf Hütte ist AnimalController animal = Manager.GetAnimalByName(col.name); if (Manager.GetVistors().Count == Manager.PlayerCount) //Schaut, ob alle Tiere auf der Hütte sind { if (Manager.GetFoundAllFood()) //Schaut, ob alles Essen gesammelt wurde { finished = true; //Spiel ist fertig Manager.Reset(); //Manger wird resettet SceneManager.LoadScene("Closing"); //Endszene wird geladen } else { String s = "Wir haben noch nicht genug zu essen!"; Manager.LetAnimalSaySomething(col.name, s, 4); //Lässt kollidierendes Tier 4 Sek etwas sagen } } else { String s = ""; if (animal.GetHasFood()) { s += "Ich warte noch auf meine Freunde!"; animal.Speak(s, 4); //Lässt kollidierendes Tier 4 Sek etwas sagen } else { s += "Ich habe noch nichts zu essen!"; animal.Speak(s); //Lässt kollidierendes Tier etwas sagen, bis es die Hütte wieder verlässt } } }
/// <summary> /// Fügt ein Tier dem Tier-Array hinzu /// </summary> public void AddAnimal(AnimalController animal) { if (animal != null && !AnimalList.Contains(animal)) { this.AnimalList.Add(animal); } }
private Sprite[] img; //0 animal,1 football,2 poolball, 3 pokeball void Awake() { if (instance = null) { instance = this; } }
public void AnimalController_GetsAnimalFromDatabase() { DbContextOptionsBuilder <AppDbContext> optionsBuilder = new(); optionsBuilder.UseInMemoryDatabase(MethodBase.GetCurrentMethod().Name); using (AppDbContext ctx = new(optionsBuilder.Options)) { ctx.Add(new Animal { Name = "Foo", Type = "Bar" }); ctx.SaveChanges(); } IActionResult result; using (AppDbContext ctx = new(optionsBuilder.Options)) { result = new AnimalController(ctx).Get(1); } var okResult = Assert.IsType <OkObjectResult>(result); var animal = Assert.IsType <Animal>(okResult.Value); Assert.NotNull(animal); Assert.Equal(1, animal.Id); Assert.Equal("Foo", animal.Name); Assert.Equal("Bar", animal.Type); }
//methode which selects animal and spawn position void SelectAnimal() { int i = Random.Range(0, spawnPoints.Length); while (i == lastI) { i = Random.Range(0, spawnPoints.Length); } if (i == 0) { //we get the object from object pooling GameObject newRed = ObjectPooling.instance.GetRed(); //changes its transform newRed.transform.position = spawnPoints[i].transform.position; //change its rotation newRed.transform.rotation = this.transform.rotation; //get the script attached to that oject AnimalController code = newRed.GetComponent <AnimalController>(); //make the object active newRed.SetActive(true); //apply the force code.applyForce = true; //play the sound sound.PlayOneShot(swingClips[0]); } else if (i == 1) { GameObject newBlue = ObjectPooling.instance.GetBlue(); newBlue.transform.position = spawnPoints[i].transform.position; newBlue.transform.rotation = this.transform.rotation; AnimalController code = newBlue.GetComponent <AnimalController>(); newBlue.SetActive(true); code.applyForce = true; sound.PlayOneShot(swingClips[1]); } else if (i == 2) { GameObject newGreen = ObjectPooling.instance.GetGreen(); newGreen.transform.position = spawnPoints[i].transform.position; newGreen.transform.rotation = this.transform.rotation; AnimalController code = newGreen.GetComponent <AnimalController>(); newGreen.SetActive(true); code.applyForce = true; sound.PlayOneShot(swingClips[2]); } else if (i == 3) { GameObject newYellow = ObjectPooling.instance.GetYellow(); newYellow.transform.position = spawnPoints[i].transform.position; newYellow.transform.rotation = this.transform.rotation; AnimalController code = newYellow.GetComponent <AnimalController>(); newYellow.SetActive(true); code.applyForce = true; sound.PlayOneShot(swingClips[3]); } lastI = i; }
// Start is called before the first frame update void Start() { _animalController = GetComponent <AnimalController>(); _foodDistributionScript = GetComponent <FoodDistributionScript>(); _populations = _animalController.GetAnimalPopulations(); InitializeGrowthTimers(); }
public Put() { animalFindRepository = new InMemoryAnimalRepository(AnimalDataUtilities.AnimalData(UserId)); animalFindService = new AnimalFindService(animalFindRepository); animalController = new AnimalController(animalFindService); animalFeedingService = new AnimalFeedingService(animalFindService); feedingController = new FeedingController(animalFeedingService); }
public void GetAnimal_WhenAnimalDoesNotExist_Returns404() { var animalController = new AnimalController(new UnknownAnimalService()); var response = animalController.GetAnimal(123); Assert.IsType <NotFoundResult>(response.Result); }
private void button1_Click(object sender, EventArgs e) { AnimalController animalController = new AnimalController(); var selectedName = listBox1.SelectedItem.ToString(); var selectedAnimal = animalController.GetAnimalByName(selectedName); result.Text = selectedAnimal.ToString(); }
private void button1_Click(object sender, EventArgs e) { AnimalController animalController = new AnimalController(); var animal = animalController.GetAnimalByName(listBox1.SelectedItem.ToString()); var d = animal; animalController.DeleteAnimal(d); Update(); }
// Use this for initialization void Start() { animalProperty = this.gameObject.GetComponent <AnimalProperties>(); animalController = this.gameObject.GetComponent <AnimalController>(); animalProperty.currentVel = new Vector3(Random.Range(500.0F, 1000.0F), Random.Range(100.0F, 1000.0F), 0); animalProperty.currentVel = Vector3.Normalize(animalProperty.currentVel) * animalProperty.maxSpeed * Time.deltaTime; animalProperty.acceleration = Vector3.zero; }
/// <summary> /// Blendet die Sprechblase des Tieres aus /// </summary> /// <param name="name">Tiername, des zu sprechenden Tieres</param> public void LetAnimalBeQuiet(string name) { AnimalController animal = GetAnimalByName(name); if (animal != null) { animal.BeSilent(); } }
/// <summary> /// Lässt das Tier mit gesuchtem Namen eine bestimmte Zeit lang etwas "sagen" /// </summary> /// <param name="name">Tiername, des zu sprechenden Tieres</param> /// <param name="text">Auszugebender Text</param> public void LetAnimalSaySomething(string name, string text, float x) { AnimalController animal = GetAnimalByName(name); if (animal != null) { animal.Speak(text, x); } }
private void Awake() { m_animator = GetComponent<Animator>(); m_animal = GetComponent<AnimalController>(); }