protected override void LoadInternal(Utility utility) { MaterialName = utility.ReadString(); ObjType2 = (AnimGroupObjType)utility.ReadU32(); // Always the same as ObjType?? }
protected override void LoadInternal(Utility utility) { MeshIndex = utility.ReadI32(); ObjType2 = (AnimGroupObjType)utility.ReadU32(); // Always the same as ObjType?? }