Example #1
0
 protected override void LoadInternal(Utility utility)
 {
     MaterialName = utility.ReadString();
     ObjType2     = (AnimGroupObjType)utility.ReadU32(); // Always the same as ObjType??
 }
Example #2
0
 protected override void LoadInternal(Utility utility)
 {
     MeshIndex = utility.ReadI32();
     ObjType2  = (AnimGroupObjType)utility.ReadU32();    // Always the same as ObjType??
 }