/// <summary> /// 设置该状态可以转移的状态 /// </summary> public override void SetAllowChangeList() { AllowChangeList.Add(CameraMode.CameraAnim); AllowChangeList.Add(CameraMode.DeadControl); AllowChangeList.Add(CameraMode.EndWarControl); AllowChangeList.Add(CameraMode.FPSMode); AllowChangeList.Add(CameraMode.UserControl); }
/// <summary> /// 设置该状态可以转移的状态 /// </summary> public override void SetAllowChangeList() { AllowChangeList.Add(CameraMode.CameraAnim); AllowChangeList.Add(CameraMode.MapGodControl); AllowChangeList.Add(CameraMode.DeadControl); AllowChangeList.Add(CameraMode.EndWarControl); AllowChangeList.Add(CameraMode.SniperscopeControl); AllowChangeList.Add(CameraMode.RidingControl); AllowChangeList.Add(CameraMode.FloatingControl); AllowChangeList.Add(CameraMode.UserControl); }
/// <summary> /// 设置该状态可以转移的状态 /// </summary> public override void SetAllowChangeList() { AllowChangeList.Add(CameraMode.CameraAnim); AllowChangeList.Add(CameraMode.DeadControl); AllowChangeList.Add(CameraMode.EndWarControl); AllowChangeList.Add(CameraMode.FloatingControl); AllowChangeList.Add(CameraMode.RidingControl); AllowChangeList.Add(CameraMode.TopControl); AllowChangeList.Add(CameraMode.FollowTarget); AllowChangeList.Add(CameraMode.MapGodControl); AllowChangeList.Add(CameraMode.FPSMode); }
/// <summary> /// 设置该状态可以转移的状态 /// </summary> public override void SetAllowChangeList() { AllowChangeList.Add(CameraMode.UserControl); AllowChangeList.Add(CameraMode.FPSMode); }