/// <summary>
 /// 设置该状态可以转移的状态
 /// </summary>
 public override void SetAllowChangeList()
 {
     AllowChangeList.Add(CameraMode.CameraAnim);
     AllowChangeList.Add(CameraMode.DeadControl);
     AllowChangeList.Add(CameraMode.EndWarControl);
     AllowChangeList.Add(CameraMode.FPSMode);
     AllowChangeList.Add(CameraMode.UserControl);
 }
Esempio n. 2
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 /// <summary>
 /// 设置该状态可以转移的状态
 /// </summary>
 public override void SetAllowChangeList()
 {
     AllowChangeList.Add(CameraMode.CameraAnim);
     AllowChangeList.Add(CameraMode.MapGodControl);
     AllowChangeList.Add(CameraMode.DeadControl);
     AllowChangeList.Add(CameraMode.EndWarControl);
     AllowChangeList.Add(CameraMode.SniperscopeControl);
     AllowChangeList.Add(CameraMode.RidingControl);
     AllowChangeList.Add(CameraMode.FloatingControl);
     AllowChangeList.Add(CameraMode.UserControl);
 }
Esempio n. 3
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 /// <summary>
 /// 设置该状态可以转移的状态
 /// </summary>
 public override void SetAllowChangeList()
 {
     AllowChangeList.Add(CameraMode.CameraAnim);
     AllowChangeList.Add(CameraMode.DeadControl);
     AllowChangeList.Add(CameraMode.EndWarControl);
     AllowChangeList.Add(CameraMode.FloatingControl);
     AllowChangeList.Add(CameraMode.RidingControl);
     AllowChangeList.Add(CameraMode.TopControl);
     AllowChangeList.Add(CameraMode.FollowTarget);
     AllowChangeList.Add(CameraMode.MapGodControl);
     AllowChangeList.Add(CameraMode.FPSMode);
 }
Esempio n. 4
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 /// <summary>
 /// 设置该状态可以转移的状态
 /// </summary>
 public override void SetAllowChangeList()
 {
     AllowChangeList.Add(CameraMode.UserControl);
     AllowChangeList.Add(CameraMode.FPSMode);
 }