public Effect(AlignEnum alignment, ref Scale scale) { this.alignment = alignment; this.scale = scale; use_color = false; color = new SDL.SDL_Color() { r = 255, g = 255, b = 255, a = 255 }; }
public Effect(ref Scale scale) { alignment = AlignEnum.LEFT; this.scale = scale; use_color = false; color = new SDL.SDL_Color() { r = 255, g = 255, b = 255, a = 255 }; }
public Effect(AlignEnum alignment) { this.alignment = alignment; use_color = false; color = new SDL.SDL_Color() { r = 255, g = 255, b = 255, a = 255 }; }
public Effect() { alignment = AlignEnum.LEFT; use_color = false; color = new SDL.SDL_Color() { r = 255, g = 255, b = 255, a = 255 }; }
public TableRow SetAlign(AlignEnum align) { foreach (var tableCell in this.Cells) { tableCell.Align = align; } return(this); }
static SDL_FontCache.FC_AlignEnum translate_enum_NFont_to_FC(AlignEnum align) { switch (align) { case AlignEnum.LEFT: return(SDL_FontCache.FC_AlignEnum.FC_ALIGN_LEFT); case AlignEnum.CENTER: return(SDL_FontCache.FC_AlignEnum.FC_ALIGN_CENTER); case AlignEnum.RIGHT: return(SDL_FontCache.FC_AlignEnum.FC_ALIGN_RIGHT); default: return(SDL_FontCache.FC_AlignEnum.FC_ALIGN_LEFT); } }
public Effect(AlignEnum alignment) { this.alignment = alignment; use_color = false; color = new SDL.SDL_Color(){r = 255, g = 255, b = 255, a = 255}; }
public Effect(ref Scale scale) { alignment = AlignEnum.LEFT; this.scale = scale; use_color = false; color = new SDL.SDL_Color(){r = 255, g = 255, b = 255, a = 255}; }
public Effect() { alignment = AlignEnum.LEFT; use_color = false; color = new SDL.SDL_Color(){r = 255, g = 255, b = 255, a = 255}; }
static SDL_FontCache.FC_AlignEnum translate_enum_NFont_to_FC(AlignEnum align) { switch(align) { case AlignEnum.LEFT: return SDL_FontCache.FC_AlignEnum.FC_ALIGN_LEFT; case AlignEnum.CENTER: return SDL_FontCache.FC_AlignEnum.FC_ALIGN_CENTER; case AlignEnum.RIGHT: return SDL_FontCache.FC_AlignEnum.FC_ALIGN_RIGHT; default: return SDL_FontCache.FC_AlignEnum.FC_ALIGN_LEFT; } }
public SDL2_GPU.GPU_Rect drawBox(SDL2_GPU.GPU_Target_PTR dest, ref SDL2_GPU.GPU_Rect box, AlignEnum align, string formatted_text) { if(formatted_text == null) return SDL2_GPU.GPU_MakeRect(box.x, box.y, 0, 0); return SDL_FontCache.FC_DrawBoxAlign(font, dest, box, translate_enum_NFont_to_FC(align), formatted_text, __arglist()); }
public Effect(AlignEnum alignment, ref Scale scale, ref SDL.SDL_Color color) { this.alignment = alignment; this.scale = scale; use_color = true; this.color = color; }
public SDL2_GPU.GPU_Rect drawColumn(SDL2_GPU.GPU_Target_PTR dest, float x, float y, UInt16 width, AlignEnum align, string formatted_text) { if (formatted_text == null) { return(SDL2_GPU.GPU_MakeRect(x, y, 0, 0)); } return(SDL_FontCache.FC_DrawColumnAlign(font, dest, x, y, width, translate_enum_NFont_to_FC(align), formatted_text, __arglist())); }
public SDL2_GPU.GPU_Rect drawBox(SDL2_GPU.GPU_Target_PTR dest, ref SDL2_GPU.GPU_Rect box, AlignEnum align, string formatted_text) { if (formatted_text == null) { return(SDL2_GPU.GPU_MakeRect(box.x, box.y, 0, 0)); } return(SDL_FontCache.FC_DrawBoxAlign(font, dest, box, translate_enum_NFont_to_FC(align), formatted_text, __arglist())); }
public Effect(AlignEnum alignment, ref Scale scale) { this.alignment = alignment; this.scale = scale; use_color = false; color = new SDL.SDL_Color(){r = 255, g = 255, b = 255, a = 255}; }
public Effect(ref Scale scale, ref SDL.SDL_Color color) { alignment = AlignEnum.LEFT; this.scale = scale; use_color = true; this.color = color; }
public SDL2_GPU.GPU_Rect draw(SDL2_GPU.GPU_Target_PTR dest, float x, float y, AlignEnum align, string formatted_text) { if(formatted_text == null) return SDL2_GPU.GPU_MakeRect(x, y, 0, 0); return SDL_FontCache.FC_DrawAlign(font, dest, x, y, translate_enum_NFont_to_FC(align), formatted_text, __arglist()); }