Пример #1
0
 // Start is called before the first frame update
 void Awake()
 {
     playerRb       = GetComponent <Rigidbody2D>();
     playerSpRender = GetComponent <SpriteRenderer>();
     grayLevel      = 0;
     playerSc       = GetComponent <CB_Player>();
 }
Пример #2
0
    private readonly byte[] grayValue = { 255, 204, 153, 102, 51, 0 };//从白到黑六个灰度等级

    void Awake()
    {
        spRender = gameObject.GetComponent <SpriteRenderer>();
        player   = transform.parent;
        playerSc = player.GetComponent <CB_Player>();

        rotateDirection = 1;
    }