// Start is called before the first frame update void Awake() { playerRb = GetComponent <Rigidbody2D>(); playerSpRender = GetComponent <SpriteRenderer>(); grayLevel = 0; playerSc = GetComponent <CB_Player>(); }
private readonly byte[] grayValue = { 255, 204, 153, 102, 51, 0 };//从白到黑六个灰度等级 void Awake() { spRender = gameObject.GetComponent <SpriteRenderer>(); player = transform.parent; playerSc = player.GetComponent <CB_Player>(); rotateDirection = 1; }