private void Start() { actualUnitStatistic = GetComponent <ActualUnitStatistic>(); playerNodes = new Node[8]; objectTilePosition = GetComponent <ObjectTilePosition>(); playerFollowers = new List <GameObject>(); rb = GetComponent <Rigidbody2D>(); }
private void Start() { statistic = GetComponent <ActualUnitStatistic>(); currentRoute = new List <Node>(); rb = GetComponent <Rigidbody2D>(); objectTilePosition = GetComponent <ObjectTilePosition>(); idleMove = true; objectTilePosition.GetActiveTile().CanGoTo = false; EstablisheMovement(); }
private void Start() { audioSource = GetComponent <AudioSource>(); actualUnitStatistic = GetComponent <ActualUnitStatistic>(); maxHealth = actualUnitStatistic.MaxHP; ActualHealth = maxHealth; if (hpBarController != null) { hpBarController.MaxHealthPoint = actualUnitStatistic.MaxHP; } }
private void Start() { actualUnitStatistic = GetComponent <ActualUnitStatistic>(); }