public static void Iniciar() { _log = LogManager.GetLogger(typeof(TransacaoEdiActorSystem)); //Cria o ActorSystem ActorSystem = ActorSystem.Create(ActorsPath.ActorSystem.Name); //Cria o coordenador no contexto _actorCoordinator = ActorsEdiCreator.CreateCoordinator(ActorSystem); _log.Debug("Iniciando sistema de atores..."); }
protected override void PreStart() { Workers = ActorsEdiCreator.CreateValidadorPassagemPendenteEdiChildrenActors(Context); FluxoAtual = EdiActorsEnum.ValidadorPassagemPendenteEdiActor; }
protected override void PreStart() { Workers = ActorsEdiCreator.CreateIdentificadorPassagemChildrenActors(Context); FluxoAtual = ArtespActorsEnum.IdentificadorPassagemActor; }
protected override void PreStart() { Workers = ActorsEdiCreator.CreateGeradorPassagemAprovadaEdiChildrenActors(Context); FluxoAtual = EdiActorsEnum.GeradorPassagemAprovadaEdiActor; }
protected override void PreStart() { Workers = ActorsEdiCreator.CreateValidadorSlaListaNelaEdiChildrenActors(Context); FluxoAtual = EdiActorsEnum.ValidadorSlaListaNelaEdiActor; }
protected override void PreStart() { Workers = ActorsEdiCreator.CreateValidadorDivergenciaCategoriaEdiChildrenActors(Context); FluxoAtual = EdiActorsEnum.ValidadorDivergenciaCategoriaEdiActor; }