public static void Iniciar()
        {
            _log = LogManager.GetLogger(typeof(TransacaoEdiActorSystem));

            //Cria o ActorSystem
            ActorSystem = ActorSystem.Create(ActorsPath.ActorSystem.Name);
            //Cria o coordenador no contexto
            _actorCoordinator = ActorsEdiCreator.CreateCoordinator(ActorSystem);
            _log.Debug("Iniciando sistema de atores...");
        }
Beispiel #2
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 protected override void PreStart()
 {
     Workers    = ActorsEdiCreator.CreateValidadorPassagemPendenteEdiChildrenActors(Context);
     FluxoAtual = EdiActorsEnum.ValidadorPassagemPendenteEdiActor;
 }
Beispiel #3
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 protected override void PreStart()
 {
     Workers    = ActorsEdiCreator.CreateIdentificadorPassagemChildrenActors(Context);
     FluxoAtual = ArtespActorsEnum.IdentificadorPassagemActor;
 }
 protected override void PreStart()
 {
     Workers    = ActorsEdiCreator.CreateGeradorPassagemAprovadaEdiChildrenActors(Context);
     FluxoAtual = EdiActorsEnum.GeradorPassagemAprovadaEdiActor;
 }
 protected override void PreStart()
 {
     Workers    = ActorsEdiCreator.CreateValidadorSlaListaNelaEdiChildrenActors(Context);
     FluxoAtual = EdiActorsEnum.ValidadorSlaListaNelaEdiActor;
 }
 protected override void PreStart()
 {
     Workers    = ActorsEdiCreator.CreateValidadorDivergenciaCategoriaEdiChildrenActors(Context);
     FluxoAtual = EdiActorsEnum.ValidadorDivergenciaCategoriaEdiActor;
 }