Пример #1
0
 public void Init()
 {
     States = new EditorStates(this);
     DialogueEditorGUI.UpdateEnvironment(this);
     Actors.Init();
     Conditions.Init();
     Nodes.Init();
 }
Пример #2
0
 //Clear Actors container and initializates it again
 private void ClearActors()
 {
     Actors.Abilities.Clear();
     Actors.Bullets.Clear();
     Actors.Drawable.Clear();
     Actors.Enemies.Clear();
     Actors.BloodParticles.Clear();
     Actors.DeadBodies.Clear();
     Actors.Init();
 }