public void Init() { States = new EditorStates(this); DialogueEditorGUI.UpdateEnvironment(this); Actors.Init(); Conditions.Init(); Nodes.Init(); }
//Clear Actors container and initializates it again private void ClearActors() { Actors.Abilities.Clear(); Actors.Bullets.Clear(); Actors.Drawable.Clear(); Actors.Enemies.Clear(); Actors.BloodParticles.Clear(); Actors.DeadBodies.Clear(); Actors.Init(); }