Пример #1
0
        public ActorProxy QueryActor(Graphics.Mesh.CGfxMesh mesh)
        {
            if (ValidActorPool.Count == 0)
            {
                for (int i = 0; i < 100; i++)
                {
                    var ap = new ActorProxy();
                    ap.InitProxy(this);
                    ValidActorPool.Enqueue(ap);
                }
            }
            var result = ValidActorPool.Dequeue();

            result.SetShowMesh(CEngine.Instance.RenderContext.ImmCommandList, mesh);
            result.Checked = true;
            return(result);
        }